My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon Lumberjack
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Royal Hogs Skeleton Army Magic Archer Lumberjack
The Log
Royal Hogs Skeleton Army Lumberjack
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Royal Hogs Skeleton Army Baby Dragon Magic Archer Lumberjack
Fireball
Royal Hogs Skeleton Army Baby Dragon Magic Archer Lumberjack
Poison
Royal Hogs Skeleton Army Magic Archer
Lightning
Baby Dragon Magic Archer Lumberjack
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Baby Dragon Magic Archer Lumberjack Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Skeleton Army Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Magic Archer Lumberjack Mega Knight
Mirror
Skeleton Army Magic Archer Lumberjack
Rage
Skeleton Army
Mirror
Baby Dragon
Lumberjack Mega Knight
Magic Archer
Royal Hogs Mirror Lumberjack Mega Knight
Lumberjack
Royal Hogs Mirror Baby Dragon Magic Archer Mega Knight
Mega Knight
Royal Hogs Baby Dragon Magic Archer Lumberjack

Defense Synergies 1 9

Royal Hogs
Mirror
Skeleton Army Magic Archer Lumberjack Mega Knight
Rage
Skeleton Army
Mirror Magic Archer Lumberjack
Baby Dragon
Lumberjack Mega Knight
Magic Archer
Mirror Skeleton Army Lumberjack Mega Knight
Lumberjack
Mirror Skeleton Army Baby Dragon Magic Archer
Mega Knight
Mirror Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Skeleton Army Lumberjack Mega Knight
Skeleton Army Mega Knight Baby Dragon Magic Archer Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army Baby Dragon Magic Archer Lumberjack
Baby Dragon Magic Archer Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Baby Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Baby Dragon Magic Archer
Skeleton Army Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Lumberjack
Skeleton Army Baby Dragon Magic Archer Mega Knight
Skeleton Army Baby Dragon Magic Archer Lumberjack
Mega Knight Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Lumberjack
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon Mega Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Skeleton Army Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Mega Knight
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer Mega Knight
Mega Knight

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