My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Tesla Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Tesla Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Fireball Mini P.E.K.K.A Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Lumberjack
Tesla
Fireball
Mega Knight
Mini P.E.K.K.A
Bats Wizard Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Balloon Lumberjack Mega Knight
Balloon
Bats Lumberjack Wizard Mega Knight
Lumberjack
Balloon Bats Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Wizard Balloon Lumberjack

Defense Synergies 0 13

Bats
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Tesla
Bats Fireball Mini P.E.K.K.A Wizard
Fireball
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Tesla Fireball Wizard
Wizard
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Balloon
Lumberjack
Bats Fireball Wizard
Mega Knight
Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Mini P.E.K.K.A Lumberjack Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Lumberjack Mega Knight Bats
Tesla Mini P.E.K.K.A Lumberjack Bats Mega Knight
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Bats Tesla Lumberjack Mega Knight
Bats Tesla Fireball Wizard
Tesla Fireball Mega Knight
Tesla Mini P.E.K.K.A Lumberjack
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Bats Tesla Fireball Wizard Lumberjack Mega Knight
Tesla Bats Fireball Wizard
Tesla Mini P.E.K.K.A Lumberjack Mega Knight Bats Fireball Wizard
Fireball Wizard Mega Knight Bats Tesla Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Tesla Lumberjack Mega Knight
Tesla Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Tesla Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Lumberjack
Tesla Fireball Mega Knight Bats Wizard Lumberjack
Wizard Bats Tesla Fireball Lumberjack Mega Knight
Mini P.E.K.K.A Tesla Lumberjack
Wizard Mega Knight Bats Tesla Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Tesla Fireball
Fireball Tesla Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Bats Tesla Fireball
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Wizard Bats Tesla
Mini P.E.K.K.A Bats Tesla Fireball Lumberjack
Mini P.E.K.K.A Mega Knight Tesla Lumberjack
Mega Knight Bats Fireball Mini P.E.K.K.A
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A Lumberjack
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball Mega Knight
Tesla Bats Fireball Mini P.E.K.K.A Lumberjack
Bats Mega Knight Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight

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