My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Barbarians Dart Goblin Wizard Skeleton Army
The Log
Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Barbarians Dart Goblin Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Barbarians Dart Goblin Wizard Skeleton Army
Poison
Barbarians Dart Goblin Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Goblinstein
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Mini P.E.K.K.A Freeze Barbarians Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Mini P.E.K.K.A Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Skeleton Army
Freeze
Mega Knight
Dart Goblin Mini P.E.K.K.A Wizard
Goblinstein

Defense Synergies 0 12

Barbarians
Skeleton Army
Dart Goblin
Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
Dart Goblin Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Mega Knight
Skeleton Army
Barbarians Dart Goblin Mini P.E.K.K.A Wizard Freeze
Freeze
Mini P.E.K.K.A Wizard Skeleton Army Mega Knight
Mega Knight
Dart Goblin Wizard Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Dart Goblin Freeze
Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Freeze Dart Goblin Mega Knight
Dart Goblin Wizard Freeze
Barbarians Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Mega Knight
Barbarians Dart Goblin Skeleton Army Wizard Freeze Mega Knight
Dart Goblin Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Freeze
Wizard Skeleton Army Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians Skeleton Army Mini P.E.K.K.A Freeze Mega Knight
Barbarians Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Mega Knight Barbarians Dart Goblin Wizard Skeleton Army
Wizard Freeze Barbarians Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Dart Goblin
Wizard Skeleton Army Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Dart Goblin Freeze
Mini P.E.K.K.A Skeleton Army Barbarians Dart Goblin
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army
Freeze Mega Knight Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Dart Goblin Skeleton Army
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A
Skeleton Army Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Barbarians Dart Goblin Skeleton Army Mega Knight
Barbarians Skeleton Army Dart Goblin Mini P.E.K.K.A Freeze
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin
Dart Goblin
Barbarians Dart Goblin Freeze
Wizard Mega Knight
Wizard Dart Goblin Freeze
Dart Goblin Wizard
Dart Goblin Wizard Freeze
Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Freeze
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Freeze Wizard Mega Knight
Dart Goblin Wizard
Wizard Mega Knight
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Freeze
Mini P.E.K.K.A
Dart Goblin Wizard Mega Knight
Freeze
Mega Knight
Wizard
Barbarians Dart Goblin Skeleton Army Freeze
Dart Goblin Wizard
Freeze
Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Mega Knight
Dart Goblin Wizard Mega Knight

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