My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton King
Giant Snowball
Bats Goblin Gang Hog Rider Furnace Baby Dragon Skeleton King
Zap
Bats Goblin Gang Furnace Skeleton King
Barbarian Barrel
Goblin Gang Furnace Skeleton King
The Log
Goblin Gang Hog Rider Furnace Skeleton King
Earthquake
Goblin Gang Hog Rider Furnace Skeleton King
Arrows
Bats Goblin Gang Furnace Skeleton King
Royal Delivery
Bats Goblin Gang Hog Rider Baby Dragon Skeleton King
Fireball
Goblin Gang Hog Rider Furnace Baby Dragon Skeleton King
Poison
Bats Goblin Gang Furnace Skeleton King
Lightning
Furnace Baby Dragon Skeleton King
Rocket
Hog Rider Furnace Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Hog Rider Furnace Baby Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Goblin Gang Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Rage Baby Dragon Skeleton King
Goblin Gang
Hog Rider Baby Dragon Skeleton King
Hog Rider
Bats Goblin Gang Rage Furnace Baby Dragon Mega Knight
Furnace
Hog Rider Baby Dragon
Rage
Hog Rider Bats
Baby Dragon
Bats Goblin Gang Hog Rider Furnace Mega Knight
Mega Knight
Bats Hog Rider Baby Dragon
Skeleton King
Bats Goblin Gang

Defense Synergies 0 7

Bats
Baby Dragon Mega Knight Skeleton King
Goblin Gang
Furnace
Hog Rider
Furnace
Goblin Gang Baby Dragon
Rage
Baby Dragon
Bats Furnace Mega Knight Skeleton King
Mega Knight
Bats Baby Dragon
Skeleton King
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Bats Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats
Bats Goblin Gang Furnace Mega Knight Skeleton King
Mega Knight
Goblin Gang Bats Furnace Baby Dragon Mega Knight
Bats Furnace Goblin Gang Baby Dragon
Baby Dragon Mega Knight
Goblin Gang Furnace Skeleton King
Goblin Gang Mega Knight
Bats Goblin Gang Furnace Baby Dragon Mega Knight Skeleton King
Bats Goblin Gang Furnace Baby Dragon
Furnace Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Furnace Baby Dragon Skeleton King
Goblin Gang Furnace Mega Knight Skeleton King
Goblin Gang Furnace Mega Knight
Mega Knight Bats Goblin Gang Furnace
Mega Knight Bats Goblin Gang Furnace Baby Dragon
Furnace Baby Dragon Bats Mega Knight
Goblin Gang Mega Knight Bats Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace
Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Bats Furnace
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight
Furnace Bats Goblin Gang Baby Dragon
Goblin Gang Bats Furnace
Mega Knight
Mega Knight Bats Baby Dragon
Goblin Gang
Mega Knight Bats
Mega Knight
Mega Knight Goblin Gang Skeleton King
Furnace Baby Dragon Mega Knight
Goblin Gang Bats Furnace Baby Dragon Skeleton King
Bats Mega Knight Baby Dragon Skeleton King
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon Mega Knight
Bats Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Bats Goblin Gang
Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Mega Knight
Bats
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Furnace Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Bats Furnace Baby Dragon
Bats
Mega Knight
Mega Knight
Bats Goblin Gang
Baby Dragon
Goblin Gang Baby Dragon Mega Knight
Baby Dragon Skeleton King
Mega Knight
Bats Goblin Gang Baby Dragon Skeleton King
Bats
Baby Dragon Mega Knight
Mega Knight

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