My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Prince
Giant Snowball
Bats Mega Minion Hog Rider Royal Hogs
Zap
Bats Royal Hogs Prince
Barbarian Barrel
Valkyrie Royal Hogs
The Log
Hog Rider Royal Hogs Prince
Earthquake
Hog Rider Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Mega Minion Valkyrie Hog Rider Royal Hogs Prince
Fireball
Mega Minion Hog Rider Royal Hogs
Poison
Bats Mega Minion Royal Hogs
Lightning
Mega Minion Valkyrie Prince
Rocket
Valkyrie Hog Rider Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Valkyrie Hog Rider Golden Knight Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Mega Minion Valkyrie Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Mega Minion Royal Hogs Prince
Mega Minion
Bats Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Prince Mega Minion Royal Hogs
Hog Rider
Bats Valkyrie Prince Mega Knight Golden Knight
Royal Hogs
Bats Valkyrie Mega Knight
Prince
Valkyrie Mega Knight Bats Hog Rider
Mega Knight
Bats Prince Mega Minion Hog Rider Royal Hogs
Golden Knight
Hog Rider

Defense Synergies 0 8

Bats
Valkyrie Prince Mega Knight Golden Knight
Mega Minion
Valkyrie Mega Knight Golden Knight
Valkyrie
Bats Mega Minion Prince
Hog Rider
Royal Hogs
Prince
Bats Valkyrie
Mega Knight
Bats Mega Minion
Golden Knight
Bats Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Golden Knight
Bats Mega Minion Valkyrie Prince Mega Knight
Prince Mega Knight Bats Mega Minion Valkyrie
Prince Bats Mega Minion Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Bats Mega Minion Valkyrie Mega Knight
Bats Mega Minion
Valkyrie Mega Knight Golden Knight
Prince
Valkyrie Prince Mega Knight
Bats Valkyrie Mega Minion Mega Knight
Mega Minion Bats
Prince Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Mega Minion Prince Golden Knight
Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Valkyrie Prince
Mega Knight Bats Mega Minion Valkyrie Prince Golden Knight
Valkyrie Bats Mega Minion Mega Knight
Prince
Valkyrie Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince
Mega Minion Valkyrie Prince Mega Knight
Mega Knight Bats Valkyrie Prince Golden Knight
Valkyrie Prince Mega Knight Bats
Valkyrie Prince Mega Knight
Bats
Prince Bats Mega Minion Valkyrie
Mega Knight Valkyrie Prince
Mega Knight Bats Mega Minion Valkyrie Prince
Mega Minion
Mega Knight Bats Mega Minion Valkyrie Prince Golden Knight
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Golden Knight
Valkyrie Mega Knight
Bats Mega Minion Valkyrie Prince Golden Knight
Bats Valkyrie Mega Knight Mega Minion Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Golden Knight
Valkyrie Prince
Valkyrie Mega Knight
Bats Mega Minion
Golden Knight
Bats Prince
Valkyrie Prince Golden Knight
Golden Knight
Prince
Golden Knight
Mega Knight
Bats
Mega Minion Prince Mega Knight
Valkyrie Mega Knight Golden Knight
Prince Mega Knight
Prince
Valkyrie Mega Knight
Mega Minion
Golden Knight
Prince Mega Knight Golden Knight
Golden Knight
Bats
Bats Mega Minion
Mega Minion
Mega Knight
Prince Mega Knight
Bats Prince
Mega Minion
Mega Minion Valkyrie Prince Mega Knight
Mega Minion Prince Mega Knight
Bats Golden Knight
Bats
Prince Mega Knight Golden Knight
Prince
Mega Knight

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