My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Knight Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Barrel Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Goblin Barrel
Knight
Bats Hog Rider Goblin Barrel Wizard The Log Electro Wizard
Hog Rider
Bats Knight The Log Wizard Goblin Barrel Electro Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Goblin Barrel
Knight Bats Hog Rider Mega Knight
The Log
Hog Rider Knight Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Bats Hog Rider Wizard Goblin Barrel The Log Electro Wizard

Defense Synergies 2 11

Bats
Knight The Log Electro Wizard Mega Knight
Knight
Bats Electro Wizard Wizard The Log
Hog Rider
Wizard
Knight The Log Electro Wizard Mega Knight
Goblin Barrel
The Log
Bats Knight Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Bats Wizard The Log Mega Knight
Mega Knight
Bats Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Bats Knight The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Electro Wizard
Bats Knight Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Electro Wizard Mega Knight
Bats Electro Wizard Wizard
The Log Electro Wizard Mega Knight
Knight Electro Wizard Mega Knight
Bats Electro Wizard Knight Wizard The Log Mega Knight
Bats Wizard Electro Wizard
Mega Knight Bats Knight Wizard The Log Electro Wizard
Wizard Mega Knight Bats The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Knight Wizard The Log Electro Wizard
Wizard The Log Bats Knight Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Bats Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Wizard The Log Mega Knight
Mega Knight Bats Knight The Log Electro Wizard
Mega Knight Bats Knight The Log Electro Wizard
Knight Mega Knight
Wizard Bats Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Knight The Log
Mega Knight Bats Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight Wizard
Wizard Mega Knight
Electro Wizard Bats Knight The Log
Bats Mega Knight Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats
Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight
Wizard Mega Knight

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