My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Dark Prince
Giant Snowball
Bats Dart Goblin Guards
Zap
Bats Dart Goblin Guards Dark Prince
Barbarian Barrel
Dart Goblin Guards Dark Prince
The Log
Dart Goblin Guards Dark Prince
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Dark Prince
Fireball
Dart Goblin
Poison
Bats Dart Goblin Guards
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Dart Goblin Guards Fireball Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Dark Prince
Dart Goblin
Mirror Dark Prince The Log Mega Knight
Fireball
Mirror Dark Prince The Log Mega Knight
Mirror
Fireball The Log Dart Goblin
Guards
The Log
Dark Prince
Bats Dart Goblin Fireball
The Log
Mirror Dart Goblin Fireball Guards Mega Knight
Mega Knight
Bats Dart Goblin Fireball The Log

Defense Synergies 2 16

Bats
Dart Goblin Dark Prince The Log Mega Knight
Dart Goblin
Bats Mirror Guards Dark Prince The Log Mega Knight
Fireball
Mirror The Log Dark Prince Mega Knight
Mirror
Fireball Dart Goblin The Log Mega Knight
Guards
Dart Goblin The Log
Dark Prince
Bats Dart Goblin Fireball The Log
The Log
Fireball Bats Dart Goblin Mirror Guards Dark Prince Mega Knight
Mega Knight
Bats Dart Goblin Fireball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball The Log
Bats Dart Goblin Dark Prince The Log Mega Knight
Mega Knight Bats Dart Goblin Dark Prince
Bats Dart Goblin Guards Dark Prince Mega Knight
Fireball Dark Prince The Log Mega Knight
Fireball The Log Bats Dart Goblin Guards Dark Prince Mega Knight
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log Mega Knight
Guards Dart Goblin Dark Prince Mega Knight
Bats Dart Goblin Guards Fireball Dark Prince The Log Mega Knight
Bats Dart Goblin Fireball
Mega Knight Bats Fireball Guards Dark Prince The Log
Fireball Mega Knight Bats Dart Goblin Guards Dark Prince The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Bats Fireball Dark Prince
Fireball Mega Knight Bats Dart Goblin Guards Dark Prince The Log
The Log Bats Dart Goblin Fireball Guards Dark Prince Mega Knight
Dart Goblin
Dark Prince Mega Knight Bats Dart Goblin Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Dark Prince
Fireball The Log Mega Knight
Guards Mega Knight Bats Dark Prince The Log
Guards Dark Prince Mega Knight Bats Fireball The Log
Guards Dark Prince Mega Knight
Fireball Bats Dart Goblin
Guards Dark Prince Bats Dart Goblin Fireball
Mega Knight Dark Prince
Mega Knight Bats Fireball Dark Prince The Log
Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards Dark Prince
Mega Knight Fireball Guards Dark Prince The Log
Dark Prince Mega Knight Fireball Guards
Dart Goblin Fireball Mega Knight
Guards Bats Dart Goblin Fireball Dark Prince The Log
Bats Mega Knight Dart Goblin Fireball Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Guards Dark Prince The Log
Fireball Dark Prince The Log Mega Knight
Fireball Bats Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Bats Fireball Guards
Dart Goblin Fireball Dark Prince The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Mega Knight
Fireball
Bats
Dart Goblin Fireball Dark Prince The Log Mega Knight
Dart Goblin Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Mega Knight
Fireball The Log Dart Goblin
Fireball The Log Mega Knight
Fireball Dart Goblin The Log
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Dart Goblin Fireball Guards Dark Prince
Fireball Dart Goblin
The Log Fireball
Fireball Dart Goblin Dark Prince Mega Knight
The Log Dart Goblin Fireball
Fireball
Dart Goblin Dark Prince Mega Knight
Bats Dart Goblin Fireball Guards The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball Dark Prince The Log Mega Knight
Fireball Dart Goblin Mega Knight

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