My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon Night Witch
Giant Snowball
Bats Hog Rider Witch Inferno Dragon Night Witch
Zap
Bats Witch Inferno Dragon Night Witch
Barbarian Barrel
Witch Night Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Hog Rider Witch Inferno Dragon Night Witch
Fireball
Hog Rider Witch Inferno Dragon Night Witch
Poison
Bats Witch Night Witch
Lightning
Witch Inferno Dragon Night Witch
Rocket
Hog Rider Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Freeze Inferno Dragon Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Hog Rider Bats Freeze Witch Night Witch Mega Knight
Hog Rider
Bats Zap Freeze Witch Mega Knight
Freeze
Hog Rider Zap
Witch
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Night Witch
Zap Mega Knight
Mega Knight
Bats Inferno Dragon Zap Hog Rider Witch Night Witch

Defense Synergies 1 11

Bats
Zap Freeze Inferno Dragon Mega Knight
Zap
Mega Knight Bats Witch Inferno Dragon Night Witch
Hog Rider
Freeze
Bats Mega Knight
Witch
Zap Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Bats Freeze Witch Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Witch Night Witch Mega Knight
Witch Mega Knight Bats Freeze Inferno Dragon Night Witch
Witch Inferno Dragon Night Witch Bats Mega Knight
Mega Knight
Freeze Bats Zap Night Witch Mega Knight
Bats Inferno Dragon Zap Freeze Witch Night Witch
Zap Mega Knight
Witch Inferno Dragon Night Witch
Night Witch Mega Knight
Bats Witch Zap Freeze Night Witch Mega Knight
Inferno Dragon Bats Zap Witch Night Witch
Night Witch Mega Knight Bats Zap Freeze Witch
Mega Knight Bats Zap Freeze Witch Night Witch
Inferno Dragon Mega Knight
Zap Freeze Inferno Dragon Mega Knight
Mega Knight Bats Witch Night Witch
Mega Knight Bats Zap Witch Night Witch
Zap Freeze Witch Bats Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Witch Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Inferno Dragon Mega Knight
Mega Knight Bats Zap Witch
Mega Knight Bats Zap Night Witch
Witch Inferno Dragon Night Witch Mega Knight
Bats Zap Freeze Witch
Bats Witch Night Witch
Mega Knight Inferno Dragon
Zap Freeze Mega Knight Bats Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Witch Night Witch
Witch Mega Knight
Witch Bats Zap Freeze Inferno Dragon Night Witch
Bats Mega Knight Zap Freeze Witch Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap Mega Knight
Bats Zap Freeze Witch
Witch
Zap Freeze
Zap
Bats Night Witch
Zap
Zap
Freeze
Zap
Zap Witch
Mega Knight
Freeze
Bats Night Witch
Zap Mega Knight
Zap Witch Mega Knight
Night Witch Mega Knight
Zap
Zap Freeze Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Bats Zap Witch Night Witch
Zap Bats Freeze Witch
Night Witch
Zap Night Witch Mega Knight
Zap Freeze
Mega Knight
Zap Bats Freeze Witch Night Witch
Zap Witch
Freeze
Mega Knight
Zap
Zap
Mega Knight
Zap Bats Freeze Witch
Bats Zap Witch
Zap Freeze Witch Mega Knight
Inferno Dragon
Mega Knight

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