My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Witch Balloon Miner
Zap
Bats Witch Balloon
Barbarian Barrel
Bomb Tower Witch Electro Wizard
The Log
Witch
Earthquake
Bomb Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Balloon Miner Electro Wizard
Fireball
Bomb Tower Witch Balloon Electro Wizard
Poison
Bats Bomb Tower Witch Balloon Electro Wizard
Lightning
Bomb Tower Witch Balloon Electro Wizard
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Bomb Tower Electro Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Bomb Tower

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Mega Knight Zap
Zap
Balloon Miner Electro Wizard Bats Witch Mega Knight
Bomb Tower
Witch
Zap Miner Mega Knight
Balloon
Bats Zap Miner Electro Wizard Mega Knight
Miner
Bats Zap Balloon Witch Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Miner Mega Knight
Mega Knight
Bats Zap Witch Balloon Miner Electro Wizard

Defense Synergies 3 11

Bats
Zap Bomb Tower Electro Wizard Mega Knight
Zap
Bomb Tower Electro Wizard Mega Knight Bats Witch Miner
Bomb Tower
Zap Bats Electro Wizard
Witch
Zap Electro Wizard Mega Knight
Balloon
Miner
Zap Mega Knight
Electro Wizard
Zap Bats Bomb Tower Witch Mega Knight
Mega Knight
Zap Bats Witch Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Bomb Tower Bats Zap Witch Electro Wizard Mega Knight
Bomb Tower Witch Mega Knight Bats Electro Wizard
Bomb Tower Witch Bats Electro Wizard Mega Knight
Bomb Tower Mega Knight
Bats Zap Bomb Tower Electro Wizard Mega Knight
Bats Electro Wizard Zap Bomb Tower Witch
Zap Bomb Tower Electro Wizard Mega Knight
Witch Bomb Tower
Miner Electro Wizard Mega Knight
Bats Witch Electro Wizard Zap Bomb Tower Mega Knight
Bats Zap Witch Electro Wizard
Bomb Tower Mega Knight Bats Zap Witch Electro Wizard
Bomb Tower Mega Knight Bats Zap Witch Electro Wizard
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Zap Electro Wizard Mega Knight
Bomb Tower Mega Knight Bats Witch Electro Wizard
Bomb Tower Mega Knight Bats Zap Witch Electro Wizard
Zap Bomb Tower Witch Bats Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Mega Knight Bats Bomb Tower Witch Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Bomb Tower Miner Mega Knight
Mega Knight Bats Zap Bomb Tower Witch Electro Wizard
Mega Knight Bats Zap Electro Wizard
Witch Mega Knight
Bats Zap Bomb Tower Witch Electro Wizard
Bats Bomb Tower Witch Electro Wizard
Mega Knight Bomb Tower
Zap Electro Wizard Mega Knight Bats Bomb Tower Witch
Witch
Mega Knight Bats Bomb Tower Witch
Mega Knight Zap Electro Wizard
Mega Knight Bomb Tower Witch
Bomb Tower Witch Mega Knight
Witch Electro Wizard Bats Zap Bomb Tower
Bats Mega Knight Zap Bomb Tower Witch Electro Wizard
Zap Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap Mega Knight
Bats Zap Witch
Witch
Zap
Miner Zap
Bats Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap
Zap Witch
Mega Knight
Bats
Zap Electro Wizard Mega Knight
Zap Witch Miner Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Miner Zap Witch Electro Wizard
Zap Witch Miner Mega Knight
Miner Zap
Bats Zap Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Witch
Zap Witch Electro Wizard
Miner Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch Miner Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: