My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Bandit
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Bandit
Barbarian Barrel
Bomber Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Bomber Hog Rider Bandit
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Hog Rider Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Bomber Hog Rider Bandit Electro Wizard Magic Archer
Poison
Bomber Bats Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Royal Ghost Bandit Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Royal Ghost Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Bandit Mega Knight
Bats
Hog Rider Mega Knight Bomber Bandit
Hog Rider
Bats Bomber Bandit Electro Wizard Magic Archer Mega Knight
Royal Ghost
Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Bomber Bats Hog Rider Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard
Hog Rider Royal Ghost Bandit Magic Archer Mega Knight
Magic Archer
Hog Rider Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Bats Bomber Hog Rider Royal Ghost Bandit Electro Wizard Magic Archer

Defense Synergies 0 15

Bomber
Bats Royal Ghost Bandit Electro Wizard
Bats
Bomber Bandit Electro Wizard Mega Knight
Hog Rider
Royal Ghost
Bomber Electro Wizard Mega Knight
Bandit
Bomber Bats Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bomber Bats Royal Ghost Bandit Magic Archer Mega Knight
Magic Archer
Bandit Electro Wizard Mega Knight
Mega Knight
Bats Royal Ghost Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Magic Archer
Bats Bandit Electro Wizard Mega Knight
Mega Knight Bomber Bats Bandit Electro Wizard
Bats Bandit Electro Wizard Mega Knight
Bomber Mega Knight
Bomber Bats Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Magic Archer
Bandit Electro Wizard Magic Archer Mega Knight
Bomber Royal Ghost Bandit Electro Wizard Mega Knight
Bats Electro Wizard Bomber Royal Ghost Bandit Magic Archer Mega Knight
Bats Electro Wizard Magic Archer
Mega Knight Bomber Bats Bandit Electro Wizard
Bomber Mega Knight Bats Royal Ghost Electro Wizard Magic Archer
Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Mega Knight Bomber Bats Electro Wizard
Mega Knight Bomber Bats Royal Ghost Bandit Electro Wizard Magic Archer
Bomber Bats Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bomber Royal Ghost Mega Knight Bats Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Bomber Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight Bats Electro Wizard
Mega Knight Bats Bandit Electro Wizard
Bandit Mega Knight
Bats Electro Wizard Magic Archer
Bats Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Bandit Magic Archer
Mega Knight Bats
Mega Knight Electro Wizard
Mega Knight Bandit
Bomber Magic Archer Mega Knight
Electro Wizard Bomber Bats Magic Archer
Bats Mega Knight Bomber Royal Ghost Electro Wizard Magic Archer
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Bomber Magic Archer Mega Knight
Bats Magic Archer
Bomber Magic Archer
Magic Archer
Bandit
Bats Electro Wizard
Bandit Electro Wizard Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bomber Bandit Magic Archer
Magic Archer Bandit Mega Knight
Bomber Bats
Bomber Bandit Electro Wizard Magic Archer Mega Knight
Bomber Magic Archer Mega Knight
Magic Archer Mega Knight
Bomber Magic Archer Mega Knight
Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer Mega Knight
Bandit Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats
Bomber Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Bats Bandit Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Bomber Magic Archer
Mega Knight
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight

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