My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Baby Dragon Witch Ram Rider
Zap
Cannon Skeleton Army Witch Ram Rider
Barbarian Barrel
Cannon Skeleton Army Witch
The Log
Cannon Skeleton Army Witch Ram Rider
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Cannon Skeleton Army Baby Dragon Witch Ram Rider
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Baby Dragon Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Skeleton Army Baby Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Baby Dragon Witch The Log Mega Knight
Cannon
Skeleton Army
Baby Dragon
Zap Witch Ram Rider Mega Knight
Witch
Zap Baby Dragon Ram Rider Mega Knight
The Log
Zap Ram Rider Mega Knight
Ram Rider
Zap Baby Dragon Witch The Log Mega Knight
Mega Knight
Zap Baby Dragon Witch The Log Ram Rider

Defense Synergies 3 16

Zap
Cannon Mega Knight Skeleton Army Baby Dragon Witch The Log Ram Rider
Cannon
Zap The Log Skeleton Army Baby Dragon Witch
Skeleton Army
Zap Cannon The Log
Baby Dragon
Zap Cannon Witch The Log Mega Knight
Witch
Zap Cannon Baby Dragon The Log Mega Knight
The Log
Cannon Zap Skeleton Army Baby Dragon Witch Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Baby Dragon The Log Ram Rider
Skeleton Army Zap Cannon Witch The Log Ram Rider Mega Knight
Cannon Skeleton Army Witch Ram Rider Mega Knight
Cannon Skeleton Army Witch Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Cannon Baby Dragon Mega Knight
Ram Rider Zap Cannon Baby Dragon Witch
Zap Cannon Baby Dragon The Log Ram Rider Mega Knight
Cannon Witch Skeleton Army
Skeleton Army Cannon Mega Knight
Skeleton Army Witch Zap Cannon Baby Dragon The Log Ram Rider Mega Knight
Zap Baby Dragon Witch Ram Rider
Cannon Skeleton Army Mega Knight Zap Witch The Log Ram Rider
Skeleton Army Mega Knight Zap Cannon Baby Dragon Witch The Log
Skeleton Army Cannon Ram Rider Mega Knight
Skeleton Army Zap Cannon The Log Ram Rider Mega Knight
Mega Knight Cannon Skeleton Army Witch
Cannon Mega Knight Zap Skeleton Army Baby Dragon Witch The Log Ram Rider
Zap Baby Dragon Witch The Log Cannon Ram Rider Mega Knight
Cannon Ram Rider
Skeleton Army Mega Knight Cannon Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Zap Witch The Log Ram Rider
Skeleton Army Mega Knight Zap The Log Ram Rider
Cannon Skeleton Army Witch Ram Rider Mega Knight
Zap Baby Dragon Witch Ram Rider
Skeleton Army Witch Ram Rider
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Baby Dragon Witch The Log
Witch Cannon Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Cannon Witch Ram Rider
Cannon Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Zap Baby Dragon The Log
Mega Knight Zap Cannon Baby Dragon Witch The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Ram Rider
Baby Dragon The Log
The Log
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon Witch Ram Rider
Baby Dragon Witch The Log
The Log Zap Baby Dragon Ram Rider
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Witch Mega Knight
Witch
The Log Zap Baby Dragon Witch Ram Rider
Zap Baby Dragon Witch The Log Ram Rider Mega Knight
Zap Baby Dragon The Log
Zap Baby Dragon Witch
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Skeleton Army Witch
Zap Baby Dragon Witch Ram Rider
The Log
Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log Mega Knight
Mega Knight

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