My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Ram Rider
Giant Snowball
Bats Dart Goblin Inferno Dragon Ram Rider
Zap
Bats Dart Goblin Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Dart Goblin Bandit
The Log
Dart Goblin Bandit Ram Rider
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Bandit Inferno Dragon Ram Rider
Fireball
Dart Goblin Bandit Inferno Dragon Ram Rider
Poison
Bats Dart Goblin
Lightning
Bandit Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Dart Goblin Bandit Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Dart Goblin

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Bandit Inferno Dragon Ram Rider
Zap
Arrows Ram Rider Bats Dart Goblin Bandit Mega Knight
Arrows
Zap Bandit Ram Rider Mega Knight
Dart Goblin
Zap Bandit Ram Rider Mega Knight
Bandit
Bats Zap Arrows Dart Goblin Ram Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Ram Rider
Zap Bats Arrows Dart Goblin Bandit Mega Knight
Mega Knight
Bats Inferno Dragon Zap Arrows Dart Goblin Bandit Ram Rider

Defense Synergies 2 18

Bats
Zap Dart Goblin Bandit Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Dart Goblin Bandit Inferno Dragon Ram Rider
Arrows
Mega Knight Zap Bandit
Dart Goblin
Bats Zap Bandit Inferno Dragon Ram Rider Mega Knight
Bandit
Bats Zap Arrows Dart Goblin Ram Rider Mega Knight
Inferno Dragon
Bats Zap Dart Goblin Mega Knight
Ram Rider
Zap Dart Goblin Bandit
Mega Knight
Zap Arrows Bats Dart Goblin Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Ram Rider
Inferno Dragon Bats Zap Dart Goblin Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Bats Dart Goblin Bandit Inferno Dragon
Inferno Dragon Bats Dart Goblin Bandit Ram Rider Mega Knight
Arrows Mega Knight
Arrows Bats Zap Dart Goblin Bandit Mega Knight
Bats Dart Goblin Inferno Dragon Ram Rider Zap Arrows
Zap Arrows Dart Goblin Bandit Ram Rider Mega Knight
Inferno Dragon
Dart Goblin Bandit Mega Knight
Bats Dart Goblin Zap Arrows Bandit Ram Rider Mega Knight
Arrows Inferno Dragon Bats Zap Dart Goblin Ram Rider
Mega Knight Bats Zap Bandit Ram Rider
Mega Knight Bats Zap Arrows Dart Goblin
Inferno Dragon Bandit Ram Rider Mega Knight
Zap Bandit Inferno Dragon Ram Rider Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Zap Dart Goblin Bandit Ram Rider
Zap Arrows Bats Dart Goblin Bandit Inferno Dragon Ram Rider Mega Knight
Dart Goblin Inferno Dragon Ram Rider
Mega Knight Bats Arrows Dart Goblin Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Arrows Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Ram Rider
Mega Knight Bats Zap Bandit Ram Rider
Bandit Inferno Dragon Ram Rider Mega Knight
Arrows Bats Zap Dart Goblin Ram Rider
Bats Dart Goblin Bandit Ram Rider
Mega Knight Inferno Dragon
Zap Mega Knight Bats Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight Zap Arrows
Mega Knight Bandit Ram Rider
Dart Goblin Mega Knight
Bats Zap Dart Goblin Inferno Dragon
Bats Arrows Mega Knight Zap Dart Goblin Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Zap Dart Goblin Bandit Ram Rider
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Bats Zap Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Zap Dart Goblin Ram Rider
Arrows Zap Dart Goblin Bandit Ram Rider
Bats
Zap Arrows Dart Goblin Bandit Ram Rider
Zap Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit Mega Knight
Arrows
Bats
Zap Arrows Dart Goblin Bandit Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Dart Goblin Bandit Ram Rider
Zap Arrows Bandit Ram Rider Mega Knight
Zap Arrows Dart Goblin Bandit
Bats Zap Arrows Dart Goblin
Zap Bats Dart Goblin
Zap Arrows Dart Goblin Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Dart Goblin Bandit
Zap Arrows Dart Goblin Ram Rider
Arrows
Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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