My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Valkyrie Zappies Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider Skeleton King
Giant Snowball
Zappies Ram Rider Skeleton King
Zap
Zappies Ram Rider Skeleton King
Barbarian Barrel
Knight Elixir Golem Valkyrie Zappies Skeleton King
The Log
Elixir Golem Zappies Ram Rider Skeleton King
Earthquake
Elixir Golem Zappies Skeleton King
Arrows
Zappies Skeleton King
Royal Delivery
Knight Elixir Golem Valkyrie Zappies Ram Rider Skeleton King
Fireball
Elixir Golem Zappies Ram Rider Skeleton King
Poison
Elixir Golem Zappies Skeleton King
Lightning
Knight Valkyrie Ram Rider Skeleton King
Rocket
Valkyrie Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Elixir Golem Valkyrie Zappies Skeleton King Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Elixir Golem Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Knight Elixir Golem Valkyrie Zappies Mega Knight
Knight
Zap Zappies Ram Rider
Elixir Golem
Zap Zappies
Valkyrie
Zap Zappies Ram Rider
Zappies
Zap Knight Elixir Golem Valkyrie Ram Rider Mega Knight
Ram Rider
Zap Knight Valkyrie Zappies Mega Knight
Mega Knight
Zap Zappies Ram Rider
Skeleton King

Defense Synergies 1 8

Zap
Mega Knight Knight Valkyrie Zappies Ram Rider
Knight
Zap Zappies
Elixir Golem
Valkyrie
Zap Zappies
Zappies
Zap Knight Valkyrie Mega Knight Skeleton King
Ram Rider
Zap
Mega Knight
Zap Zappies
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Zappies Ram Rider
Zap Knight Valkyrie Zappies Ram Rider Mega Knight
Ram Rider Mega Knight Knight Valkyrie Zappies
Knight Valkyrie Zappies Ram Rider Mega Knight Skeleton King
Valkyrie Mega Knight
Zap Valkyrie Zappies Mega Knight
Ram Rider Zap Zappies
Zap Valkyrie Ram Rider Mega Knight
Zappies Skeleton King
Knight Valkyrie Zappies Mega Knight
Valkyrie Zap Knight Zappies Ram Rider Mega Knight Skeleton King
Zap Zappies Ram Rider
Mega Knight Zap Knight Valkyrie Zappies Ram Rider
Valkyrie Mega Knight Zap Zappies Skeleton King
Knight Zappies Ram Rider Mega Knight Skeleton King
Zap Zappies Ram Rider Mega Knight
Mega Knight Knight Valkyrie Zappies
Valkyrie Mega Knight Zap Knight Zappies Ram Rider
Zap Valkyrie Knight Zappies Ram Rider Mega Knight
Zappies Ram Rider
Valkyrie Mega Knight Knight Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Zappies
Zap Knight Valkyrie Mega Knight
Zappies Mega Knight Zap Knight Valkyrie Ram Rider
Valkyrie Mega Knight Zap Knight Zappies Ram Rider
Knight Valkyrie Zappies Ram Rider Mega Knight
Zap Zappies Ram Rider
Knight Valkyrie Zappies Ram Rider
Mega Knight Knight Valkyrie Zappies
Zap Mega Knight Knight Valkyrie Zappies
Zappies
Mega Knight Knight Valkyrie Zappies
Mega Knight Zap Valkyrie
Mega Knight Knight Valkyrie Zappies Ram Rider Skeleton King
Valkyrie Zappies Mega Knight
Zappies Zap Knight Valkyrie Skeleton King
Valkyrie Mega Knight Zap Zappies Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Ram Rider
Knight Valkyrie
Zap Valkyrie Mega Knight
Zap Ram Rider
Zap Ram Rider
Zap Ram Rider
Zap Knight Valkyrie Ram Rider
Zap
Knight
Zap
Zap
Mega Knight
Zap Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Valkyrie Mega Knight
Zap Ram Rider
Zap Ram Rider Mega Knight
Zap
Zap
Zap Zappies
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Zappies
Zap Zappies Ram Rider
Knight Valkyrie Mega Knight
Zap Skeleton King
Zap
Mega Knight
Zap Zappies Skeleton King
Zap Zappies
Zap Mega Knight
Mega Knight

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