My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Magic Archer
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Magic Archer
Fireball
Cannon Firecracker Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Tornado Magic Archer Golden Knight Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Cannon
Firecracker
Tornado Mega Knight
Tornado
Electro Giant Magic Archer Firecracker Mega Knight
Electro Giant
Tornado Golden Knight
Magic Archer
Tornado Mega Knight Golden Knight
Mega Knight
Arrows Firecracker Tornado Magic Archer
Golden Knight
Electro Giant Magic Archer

Defense Synergies 2 13

Arrows
Mega Knight Cannon Tornado Golden Knight
Cannon
Arrows Firecracker Electro Giant Magic Archer
Firecracker
Cannon Tornado Mega Knight Golden Knight
Tornado
Magic Archer Arrows Firecracker Electro Giant Mega Knight
Electro Giant
Cannon Tornado Golden Knight
Magic Archer
Tornado Cannon Mega Knight
Mega Knight
Arrows Firecracker Tornado Magic Archer
Golden Knight
Arrows Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Magic Archer Golden Knight
Cannon Firecracker Mega Knight
Cannon Tornado Mega Knight
Cannon Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Cannon Firecracker Magic Archer Mega Knight
Tornado Arrows Cannon Firecracker Magic Archer
Arrows Cannon Electro Giant Magic Archer Mega Knight Golden Knight
Cannon Tornado
Tornado Cannon Firecracker Mega Knight
Arrows Cannon Firecracker Tornado Electro Giant Magic Archer Mega Knight
Arrows Firecracker Tornado Magic Archer
Cannon Mega Knight
Mega Knight Arrows Cannon Firecracker Tornado Magic Archer Golden Knight
Cannon Mega Knight
Tornado Cannon Electro Giant Mega Knight
Mega Knight Arrows Cannon Firecracker Tornado
Arrows Cannon Mega Knight Firecracker Tornado Magic Archer Golden Knight
Arrows Tornado Cannon Firecracker Magic Archer Mega Knight
Cannon Tornado
Mega Knight Arrows Cannon Firecracker Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Arrows Firecracker Magic Archer Mega Knight
Mega Knight Golden Knight
Mega Knight Tornado
Cannon Mega Knight
Arrows Firecracker Electro Giant Tornado Magic Archer
Mega Knight
Mega Knight Firecracker Tornado Magic Archer
Cannon
Mega Knight Golden Knight
Mega Knight Arrows Tornado Electro Giant
Mega Knight Cannon Golden Knight
Cannon Firecracker Electro Giant Magic Archer Mega Knight
Electro Giant Firecracker Tornado Magic Archer Golden Knight
Arrows Mega Knight Cannon Firecracker Electro Giant Magic Archer Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Golden Knight
Arrows Firecracker Tornado Magic Archer Golden Knight
Arrows Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Giant Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Golden Knight
Tornado
Firecracker Arrows Tornado Magic Archer Golden Knight
Arrows Firecracker Tornado Magic Archer
Firecracker Magic Archer Golden Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Golden Knight
Magic Archer Arrows Firecracker Mega Knight
Arrows Tornado
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Tornado Electro Giant Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant Magic Archer Mega Knight
Arrows Firecracker Tornado Magic Archer Golden Knight
Arrows Tornado Magic Archer Mega Knight Golden Knight
Arrows Firecracker Tornado Magic Archer Golden Knight
Arrows Firecracker Tornado Electro Giant Magic Archer
Firecracker Electro Giant
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Tornado Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Tornado Magic Archer Golden Knight
Firecracker Tornado Magic Archer
Firecracker Tornado Electro Giant Magic Archer Mega Knight Golden Knight
Firecracker Mega Knight

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