My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Witch Princess
Zap
Firecracker Goblin Barrel Witch Princess
Barbarian Barrel
Firecracker Goblin Barrel Witch Princess
The Log
Firecracker Hog Rider Goblin Barrel Witch Princess
Earthquake
Firecracker Hog Rider Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch Princess
Royal Delivery
Firecracker Hog Rider Goblin Barrel Witch Princess
Fireball
Firecracker Hog Rider Goblin Barrel Witch Princess
Poison
Firecracker Witch Princess
Lightning
Witch Goblinstein
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Princess Hog Rider Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Princess

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Princess Mega Knight
Hog Rider
Firecracker The Log Goblin Barrel Witch Princess Mega Knight
Goblin Barrel
Firecracker Hog Rider Princess Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Princess Mega Knight
Princess
Firecracker Hog Rider Goblin Barrel The Log Mega Knight
Mega Knight
Firecracker Hog Rider Goblin Barrel Witch The Log Princess
Goblinstein

Defense Synergies 1 7

Firecracker
The Log Princess Mega Knight
Hog Rider
Goblin Barrel
Witch
The Log Mega Knight
The Log
Firecracker Witch Princess Mega Knight
Princess
Firecracker The Log Mega Knight
Mega Knight
Firecracker Witch The Log Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Witch The Log Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight
Firecracker The Log Princess Mega Knight
The Log Firecracker Mega Knight
Firecracker Witch Princess
The Log Mega Knight
Witch Princess
Firecracker Mega Knight
Witch Firecracker The Log Princess Mega Knight
Firecracker Witch Princess
Mega Knight Witch The Log
Mega Knight Firecracker Witch The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch The Log
Witch The Log Firecracker Princess Mega Knight
Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Mega Knight
Firecracker Witch Princess
Witch
Mega Knight
Mega Knight Firecracker Witch The Log
Witch
Mega Knight Witch
Mega Knight The Log
Mega Knight Witch
Firecracker Witch Princess Mega Knight
Witch Firecracker The Log
Mega Knight Firecracker Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch Princess
Firecracker Witch The Log Princess
The Log Firecracker Princess
The Log Firecracker
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess
Firecracker Princess
Princess Firecracker The Log
Firecracker Witch The Log Princess
Firecracker The Log Princess Mega Knight
Firecracker The Log Princess Mega Knight
Firecracker Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
Firecracker The Log Witch Princess Mega Knight
Witch
Firecracker The Log Witch Princess
Witch The Log Princess Mega Knight
Firecracker The Log
Firecracker Witch Princess
Firecracker Witch
The Log Mega Knight
Firecracker Princess
Mega Knight
Firecracker The Log Princess
Witch Princess
Firecracker Witch Princess
The Log
Firecracker Princess Mega Knight
The Log Firecracker Princess
Firecracker Mega Knight
Firecracker Witch The Log Princess
Firecracker Witch Princess
Firecracker Witch The Log Princess Mega Knight
Firecracker Mega Knight

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