My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Bandit
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions Firecracker Bandit
Barbarian Barrel
Skeletons Firecracker Bandit
The Log
Skeletons Firecracker Hog Rider Bandit
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Hog Rider Bandit
Fireball
Minions Firecracker Hog Rider Bandit
Poison
Minions Firecracker
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Firecracker Bandit Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Mega Knight Firecracker Bandit
Firecracker
Hog Rider Minions Bandit Mega Knight
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Minions Firecracker Fireball The Log Bandit Mega Knight
The Log
Hog Rider Fireball Bandit Mega Knight
Bandit
Minions Firecracker Hog Rider The Log Mega Knight
Mega Knight
Minions Firecracker Fireball Hog Rider The Log Bandit

Defense Synergies 2 15

Skeletons
Minions Firecracker The Log Bandit
Minions
Skeletons Firecracker The Log Bandit Mega Knight
Firecracker
The Log Skeletons Minions Bandit Mega Knight
Fireball
The Log Bandit Mega Knight
Hog Rider
The Log
Firecracker Fireball Skeletons Minions Bandit Mega Knight
Bandit
Skeletons Minions Firecracker Fireball The Log Mega Knight
Mega Knight
Minions Firecracker Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball The Log
Skeletons Minions Firecracker The Log Bandit Mega Knight
Mega Knight Skeletons Minions Bandit
Skeletons Minions Firecracker Bandit Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Skeletons Minions Firecracker Bandit Mega Knight
Minions Firecracker Fireball
Fireball The Log Bandit Mega Knight
Skeletons Minions
Skeletons Firecracker Bandit Mega Knight
Minions Skeletons Firecracker Fireball The Log Bandit Mega Knight
Minions Firecracker Fireball
Mega Knight Skeletons Minions Fireball The Log Bandit
Fireball Mega Knight Minions Firecracker The Log
Bandit Mega Knight
Fireball The Log Bandit Mega Knight
Mega Knight Skeletons Minions Firecracker Fireball
Fireball Mega Knight Minions Firecracker The Log Bandit
The Log Minions Firecracker Fireball Bandit Mega Knight
Mega Knight Minions Firecracker Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Bandit
Fireball Bandit Firecracker The Log Mega Knight
Bandit Mega Knight Skeletons Minions The Log
Mega Knight Fireball The Log Bandit
Skeletons Bandit Mega Knight
Firecracker Fireball Skeletons Minions
Skeletons Minions Fireball Bandit
Mega Knight
Mega Knight Skeletons Minions Firecracker Fireball The Log Bandit
Skeletons
Mega Knight Minions
Mega Knight Fireball The Log
Mega Knight Skeletons Fireball Bandit
Firecracker Fireball Mega Knight
Skeletons Minions Firecracker Fireball The Log
Minions Mega Knight Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Minions
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Bandit
Minions Fireball
Firecracker Fireball The Log Bandit
Fireball Firecracker
Firecracker Fireball The Log Bandit
Minions Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit Mega Knight
Fireball
Minions
Firecracker Fireball The Log Bandit Mega Knight
Firecracker Fireball The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball Firecracker The Log Bandit
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball The Log Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Minions Fireball Bandit
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Minions Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit Mega Knight
Fireball Firecracker Mega Knight

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