My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Firecracker Goblin Drill
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Drill
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Goblin Drill
Earthquake
Skeletons Cannon Firecracker Elixir Collector Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Goblin Drill
Fireball
Cannon Firecracker Elixir Collector Goblin Drill
Poison
Cannon Firecracker Elixir Collector Goblin Drill
Lightning
Cannon Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Cannon Firecracker Mini P.E.K.K.A Goblin Drill Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Cannon Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Mini P.E.K.K.A Goblin Drill Mega Knight
Mini P.E.K.K.A
Firecracker Rage Goblin Drill Mega Knight
Elixir Collector
Rage
Mini P.E.K.K.A
Goblin Drill
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Goblin Drill

Defense Synergies 1 6

Skeletons
Cannon Firecracker Mini P.E.K.K.A
Cannon
Skeletons Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Cannon Firecracker
Elixir Collector
Rage
Goblin Drill
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Mini P.E.K.K.A Skeletons Cannon Firecracker Goblin Drill Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Skeletons Goblin Drill
Cannon Mini P.E.K.K.A Skeletons Firecracker Goblin Drill Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Cannon Firecracker Mega Knight
Cannon Firecracker
Cannon Mega Knight
Cannon Mini P.E.K.K.A Skeletons Goblin Drill
Skeletons Cannon Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Cannon Firecracker Goblin Drill Mega Knight
Firecracker
Cannon Mini P.E.K.K.A Goblin Drill Mega Knight Skeletons
Mega Knight Cannon Firecracker Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Cannon Goblin Drill Mega Knight
Cannon Mini P.E.K.K.A Goblin Drill Mega Knight
Mega Knight Skeletons Cannon Firecracker Mini P.E.K.K.A Goblin Drill
Cannon Mega Knight Firecracker Goblin Drill
Goblin Drill Cannon Firecracker Mega Knight
Mini P.E.K.K.A Cannon Goblin Drill
Mega Knight Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Skeletons Cannon Mini P.E.K.K.A Goblin Drill Mega Knight
Firecracker Skeletons
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A
Skeletons Cannon Goblin Drill
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Skeletons Firecracker Mini P.E.K.K.A Goblin Drill
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker
Goblin Drill
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Goblin Drill
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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