My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Witch
Fireball
Firecracker Witch
Poison
Bats Firecracker Witch
Lightning
Mini P.E.K.K.A Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Mini P.E.K.K.A Witch Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Mega Knight
Rocket
Witch
Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Witch
Goblinstein

Defense Synergies 1 8

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Witch
Rocket
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Firecracker Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Mini P.E.K.K.A Bats Firecracker Witch Mega Knight
Mini P.E.K.K.A Rocket Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Rocket Arrows Firecracker Witch
Rocket Arrows Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Bats Witch Arrows Firecracker Mega Knight
Arrows Bats Firecracker Witch
Mini P.E.K.K.A Mega Knight Bats Rocket Witch
Rocket Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Mega Knight Bats Firecracker Witch
Arrows Witch Bats Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Firecracker Mini P.E.K.K.A Rocket Mega Knight
Mega Knight Bats Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Mega Knight Bats
Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Rocket Bats Witch
Mini P.E.K.K.A Rocket Bats Witch
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Bats Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker Mini P.E.K.K.A Rocket
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Bats Rocket Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Rocket Bats Mini P.E.K.K.A
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Witch
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Firecracker Mini P.E.K.K.A Mega Knight
Rocket Arrows Firecracker Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Rocket Arrows Firecracker
Bats Arrows Firecracker Witch
Rocket Bats Firecracker Witch
Mini P.E.K.K.A
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker
Bats Rocket Witch
Rocket Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Mega Knight
Bats Firecracker Rocket Witch
Firecracker Bats Rocket Witch
Firecracker Rocket Witch Mega Knight
Firecracker Rocket Mega Knight

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