My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Balloon Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon Prince Bandit
Giant Snowball
Goblin Gang Minion Horde Balloon
Zap
Goblin Gang Firecracker Minion Horde Balloon Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Bandit
The Log
Goblin Gang Firecracker Prince Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Minion Horde
Royal Delivery
Goblin Gang Firecracker Minion Horde Valkyrie Balloon Prince Bandit
Fireball
Goblin Gang Firecracker Minion Horde Balloon Bandit
Poison
Goblin Gang Firecracker Minion Horde Balloon
Lightning
Valkyrie Balloon Prince Bandit
Rocket
Minion Horde Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Bandit Valkyrie Minion Horde Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Bandit Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Balloon Prince Bandit
Firecracker
Goblin Gang Valkyrie Balloon Prince Bandit Mega Knight
Minion Horde
Mega Knight Prince
Valkyrie
Balloon Prince Goblin Gang Firecracker Bandit
Balloon
Valkyrie Goblin Gang Firecracker Bandit Mega Knight
Prince
Valkyrie Mega Knight Goblin Gang Firecracker Minion Horde
Bandit
Goblin Gang Firecracker Valkyrie Balloon Mega Knight
Mega Knight
Minion Horde Prince Firecracker Balloon Bandit

Defense Synergies 1 10

Goblin Gang
Firecracker Valkyrie Prince Bandit
Firecracker
Valkyrie Goblin Gang Prince Bandit Mega Knight
Minion Horde
Valkyrie
Firecracker Goblin Gang Prince Bandit
Balloon
Prince
Goblin Gang Firecracker Valkyrie
Bandit
Goblin Gang Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie
Minion Horde Goblin Gang Firecracker Valkyrie Prince Bandit Mega Knight
Goblin Gang Minion Horde Prince Mega Knight Valkyrie Bandit
Minion Horde Prince Goblin Gang Firecracker Valkyrie Bandit Mega Knight
Firecracker Valkyrie Prince Mega Knight
Goblin Gang Firecracker Valkyrie Bandit Mega Knight
Minion Horde Goblin Gang Firecracker
Valkyrie Bandit Mega Knight
Minion Horde Goblin Gang Prince
Goblin Gang Firecracker Minion Horde Valkyrie Prince Bandit Mega Knight
Goblin Gang Minion Horde Valkyrie Firecracker Bandit Mega Knight
Minion Horde Goblin Gang Firecracker
Minion Horde Prince Mega Knight Goblin Gang Valkyrie Bandit
Valkyrie Mega Knight Goblin Gang Firecracker Minion Horde Prince
Goblin Gang Minion Horde Prince Bandit Mega Knight
Minion Horde Goblin Gang Prince Bandit Mega Knight
Minion Horde Mega Knight Goblin Gang Firecracker Valkyrie Prince
Valkyrie Mega Knight Goblin Gang Firecracker Minion Horde Prince Bandit
Valkyrie Firecracker Bandit Mega Knight
Prince
Goblin Gang Valkyrie Mega Knight Firecracker Minion Horde Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Prince Bandit
Bandit Goblin Gang Firecracker Valkyrie Prince Mega Knight
Goblin Gang Bandit Mega Knight Minion Horde Valkyrie Prince
Goblin Gang Valkyrie Prince Mega Knight Minion Horde Bandit
Goblin Gang Minion Horde Valkyrie Prince Bandit Mega Knight
Firecracker Goblin Gang Minion Horde
Goblin Gang Prince Minion Horde Valkyrie Bandit
Mega Knight Minion Horde Valkyrie Prince
Minion Horde Mega Knight Firecracker Valkyrie Prince Bandit
Goblin Gang Minion Horde
Mega Knight Minion Horde Valkyrie Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Goblin Gang Minion Horde Valkyrie Bandit
Firecracker Minion Horde Valkyrie Mega Knight
Goblin Gang Firecracker Minion Horde Valkyrie Prince
Valkyrie Mega Knight Firecracker Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Bandit
Firecracker Bandit
Minion Horde Bandit
Firecracker Valkyrie Prince
Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Bandit
Goblin Gang Minion Horde Prince
Firecracker Minion Horde Valkyrie Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Minion Horde Bandit
Firecracker Prince
Firecracker Minion Horde Bandit
Firecracker Minion Horde Bandit Mega Knight
Minion Horde
Firecracker Prince Bandit Mega Knight
Firecracker Valkyrie Mega Knight
Minion Horde Prince Mega Knight
Prince
Minion Horde
Firecracker Valkyrie Mega Knight
Minion Horde
Firecracker Bandit
Prince Bandit Mega Knight
Firecracker Bandit
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Minion Horde Bandit Mega Knight
Firecracker Minion Horde
Minion Horde Prince Mega Knight
Firecracker
Minion Horde Goblin Gang Prince Bandit
Firecracker
Goblin Gang Firecracker Minion Horde Valkyrie Prince Mega Knight
Firecracker
Firecracker Minion Horde Prince Mega Knight
Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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