My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Witch Princess
Zap
Bomber Firecracker Mortar Witch Princess
Barbarian Barrel
Bomber Knight Firecracker Mortar Elite Barbarians Witch Princess
The Log
Bomber Firecracker Elite Barbarians Witch Princess
Earthquake
Bomber Firecracker Mortar Witch
Arrows
Bomber Firecracker Witch Princess
Royal Delivery
Bomber Knight Firecracker Elite Barbarians Witch Princess
Fireball
Bomber Firecracker Mortar Elite Barbarians Witch Princess
Poison
Bomber Firecracker Mortar Witch Princess
Lightning
Knight Mortar Elite Barbarians Witch
Rocket
Mortar Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mortar Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Princess Mortar Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Princess

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar Elite Barbarians Mega Knight
Knight
Firecracker Mortar Princess Bomber Elite Barbarians Witch
Firecracker
Knight Mortar Elite Barbarians Princess Mega Knight
Mortar
Knight Bomber Firecracker
Elite Barbarians
Bomber Knight Firecracker Mega Knight
Witch
Knight Mega Knight
Princess
Knight Firecracker Mega Knight
Mega Knight
Bomber Firecracker Elite Barbarians Witch Princess

Defense Synergies 3 10

Bomber
Knight Mortar
Knight
Bomber Firecracker Princess Mortar Witch
Firecracker
Knight Mortar Princess Mega Knight
Mortar
Bomber Knight Firecracker Princess
Elite Barbarians
Mega Knight
Witch
Knight Mega Knight
Princess
Knight Firecracker Mortar Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Mortar
Elite Barbarians Knight Firecracker Mortar Witch Mega Knight
Mortar Witch Mega Knight Bomber Knight Elite Barbarians
Elite Barbarians Witch Knight Firecracker Mortar Mega Knight
Bomber Firecracker Elite Barbarians Princess Mega Knight
Bomber Firecracker Mega Knight
Firecracker Mortar Witch Princess
Mega Knight
Witch Mortar Elite Barbarians Princess
Knight Elite Barbarians Bomber Firecracker Mega Knight
Witch Bomber Knight Firecracker Princess Mega Knight
Firecracker Witch Princess
Mortar Mega Knight Bomber Knight Elite Barbarians Witch
Bomber Mega Knight Firecracker Mortar Witch Princess
Elite Barbarians Knight Mortar Mega Knight
Mortar Elite Barbarians Mega Knight
Mega Knight Bomber Knight Firecracker Mortar Elite Barbarians Witch
Mortar Mega Knight Bomber Knight Firecracker Elite Barbarians Witch
Mortar Witch Bomber Knight Firecracker Princess Mega Knight
Mortar Elite Barbarians
Bomber Mega Knight Knight Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Witch
Bomber Knight Firecracker Mortar Elite Barbarians Mega Knight
Mega Knight Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Witch Mega Knight
Firecracker Witch Princess
Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians
Mega Knight Knight Firecracker Mortar Elite Barbarians Witch
Witch
Mega Knight Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Knight Witch
Bomber Firecracker Witch Princess Mega Knight
Elite Barbarians Witch Bomber Knight Firecracker Mortar
Mega Knight Bomber Firecracker Elite Barbarians Witch Princess
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Mortar
Firecracker Mortar Princess
Knight Firecracker
Bomber Firecracker Mortar Mega Knight
Firecracker Witch Princess
Bomber Firecracker Mortar Witch Princess
Firecracker Princess
Firecracker Mortar
Elite Barbarians
Firecracker Knight Mortar Princess
Firecracker Princess
Knight Firecracker Mortar Elite Barbarians Princess
Firecracker Mortar Princess
Princess Firecracker Mortar Elite Barbarians
Bomber Firecracker Mortar Witch Princess
Firecracker Mortar Princess Mega Knight
Mortar
Bomber
Bomber Firecracker Mortar Princess Mega Knight
Bomber Firecracker Mortar Witch Princess Mega Knight
Mega Knight
Princess
Mortar
Firecracker Bomber Mortar Witch Princess Mega Knight
Witch
Firecracker Mortar Witch Princess
Mortar Witch Princess Mega Knight
Firecracker Mortar
Elite Barbarians Firecracker Witch Princess
Firecracker Witch
Elite Barbarians
Bomber Mortar Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Witch Princess
Firecracker Witch Princess
Knight Firecracker Princess Mega Knight
Bomber Firecracker Mortar Princess
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch Princess
Firecracker Witch Princess
Firecracker Mortar Witch Princess Mega Knight
Firecracker Mortar Mega Knight

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