My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Wizard Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Wizard Electro Wizard
Poison
Firecracker Inferno Tower Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Hog Rider Electro Wizard Inferno Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Hog Rider Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Firecracker Hog Rider Wizard The Log Mega Knight
Hog Rider
Firecracker The Log Elite Barbarians Wizard Electro Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Hog Rider Mega Knight
The Log
Hog Rider Elite Barbarians Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Firecracker Elite Barbarians Hog Rider Wizard The Log Electro Wizard

Defense Synergies 3 13

Firecracker
The Log Inferno Tower Electro Wizard Mega Knight
Elite Barbarians
Wizard The Log Mega Knight
Hog Rider
Inferno Tower
The Log Electro Wizard Firecracker Mega Knight
Wizard
Elite Barbarians The Log Electro Wizard Mega Knight
The Log
Firecracker Inferno Tower Elite Barbarians Wizard Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Wizard The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Inferno Tower Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard The Log Electro Wizard
Elite Barbarians Inferno Tower Firecracker The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker Wizard
Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard The Log Mega Knight
Inferno Tower Firecracker Wizard Electro Wizard
Inferno Tower Mega Knight Elite Barbarians Wizard The Log Electro Wizard
Wizard Mega Knight Firecracker The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard Mega Knight
Inferno Tower Elite Barbarians The Log Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Inferno Tower Electro Wizard
Mega Knight Firecracker Elite Barbarians Wizard The Log Electro Wizard
Wizard The Log Firecracker Electro Wizard Mega Knight
Elite Barbarians Inferno Tower Electro Wizard
Wizard Mega Knight Firecracker Elite Barbarians The Log Electro Wizard
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Firecracker Elite Barbarians Wizard The Log Mega Knight
Mega Knight Elite Barbarians Inferno Tower The Log Electro Wizard
Mega Knight Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Mega Knight
Firecracker Wizard Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Mega Knight Elite Barbarians
Electro Wizard Mega Knight Firecracker Elite Barbarians Inferno Tower The Log
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Inferno Tower Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Inferno Tower Electro Wizard Firecracker The Log
Mega Knight Firecracker Elite Barbarians Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Elite Barbarians Electro Wizard
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Electro Wizard Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard Electro Wizard
Wizard The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Elite Barbarians
Wizard The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard The Log
Electro Wizard
Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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