My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Balloon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Tombstone Skeleton Army Balloon
Zap
Tombstone Skeleton Army Balloon
Barbarian Barrel
Rascals Tombstone Skeleton Army
The Log
Rascals Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Rascals Tombstone Skeleton Army
Royal Delivery
Rascals Skeleton Army Balloon
Fireball
Rascals Tombstone Skeleton Army Balloon
Poison
Rascals Tombstone Skeleton Army Balloon
Lightning
Tombstone Balloon
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Skeleton Army Freeze Golden Knight Rascals Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Skeleton Army Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Freeze Mega Knight
Rascals
Balloon
Tombstone
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Rascals Mega Knight Golden Knight
Mega Knight
Zap Balloon
Golden Knight
Balloon

Defense Synergies 1 6

Zap
Mega Knight Rascals Tombstone Skeleton Army Golden Knight
Rascals
Zap
Tombstone
Zap
Skeleton Army
Zap Freeze
Freeze
Skeleton Army Mega Knight
Balloon
Mega Knight
Zap Freeze
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Golden Knight
Skeleton Army Zap Rascals Tombstone Mega Knight
Skeleton Army Mega Knight Rascals Tombstone Freeze
Skeleton Army Rascals Tombstone Mega Knight
Tombstone Skeleton Army Mega Knight
Skeleton Army Freeze Zap Rascals Mega Knight
Zap Rascals Tombstone Freeze
Zap Rascals Mega Knight Golden Knight
Rascals Tombstone Skeleton Army
Skeleton Army Rascals Mega Knight
Skeleton Army Zap Rascals Tombstone Freeze Mega Knight
Zap Rascals
Tombstone Skeleton Army Mega Knight Zap Rascals Freeze
Skeleton Army Mega Knight Zap Rascals Tombstone Freeze Golden Knight
Skeleton Army Rascals Tombstone Mega Knight
Skeleton Army Zap Rascals Freeze Mega Knight
Mega Knight Rascals Tombstone Skeleton Army
Tombstone Mega Knight Zap Rascals Skeleton Army Golden Knight
Zap Freeze Rascals Tombstone Mega Knight
Rascals Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Mega Knight Zap Tombstone
Zap Mega Knight
Tombstone Skeleton Army Mega Knight Zap Rascals Golden Knight
Skeleton Army Mega Knight Zap Rascals
Rascals Tombstone Skeleton Army Mega Knight
Zap Rascals Freeze
Rascals Skeleton Army Tombstone
Mega Knight Rascals Skeleton Army
Zap Freeze Mega Knight Tombstone Skeleton Army
Tombstone Skeleton Army
Mega Knight Rascals Tombstone Golden Knight
Skeleton Army Mega Knight Zap
Rascals Skeleton Army Mega Knight Tombstone Golden Knight
Rascals Skeleton Army Mega Knight
Rascals Tombstone Skeleton Army Zap Freeze Golden Knight
Mega Knight Zap Rascals Freeze Golden Knight
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze Golden Knight
Zap Golden Knight
Rascals Freeze
Zap Mega Knight
Zap Freeze
Zap Freeze
Zap Golden Knight
Zap Golden Knight
Zap
Golden Knight
Freeze
Zap
Zap Golden Knight
Mega Knight
Freeze
Zap Mega Knight
Zap Mega Knight Golden Knight
Mega Knight
Zap
Zap Freeze Mega Knight
Zap Golden Knight
Zap Mega Knight Golden Knight
Zap Golden Knight
Zap
Zap Freeze
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Tombstone Skeleton Army Freeze
Zap
Freeze
Rascals Mega Knight
Zap
Zap
Mega Knight
Zap Rascals Freeze Golden Knight
Zap
Zap Freeze Mega Knight Golden Knight
Mega Knight

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