My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Princess Royal Ghost Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Guards Skeleton Army Princess
Zap
Guards Skeleton Army Princess
Barbarian Barrel
Knight Valkyrie Guards Skeleton Army Princess Royal Ghost
The Log
Guards Skeleton Army Princess
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army Princess
Royal Delivery
Knight Valkyrie Guards Skeleton Army Princess Royal Ghost
Fireball
Skeleton Army Princess
Poison
Guards Skeleton Army Princess
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Skeleton Army Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Skeleton Army Princess Royal Ghost Valkyrie Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Guards Skeleton Army Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess
Valkyrie
Royal Ghost
Guards
Skeleton Army
Princess
Knight Royal Ghost Mega Knight
Royal Ghost
Valkyrie Princess Mega Knight Golden Knight
Mega Knight
Princess Royal Ghost
Golden Knight
Royal Ghost

Defense Synergies 1 9

Knight
Princess Skeleton Army
Valkyrie
Princess
Guards
Skeleton Army Princess
Skeleton Army
Knight Guards Princess
Princess
Knight Valkyrie Guards Skeleton Army Royal Ghost Mega Knight Golden Knight
Royal Ghost
Princess Mega Knight
Mega Knight
Princess Royal Ghost
Golden Knight
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Golden Knight
Skeleton Army Knight Valkyrie Mega Knight
Skeleton Army Mega Knight Knight Valkyrie
Skeleton Army Knight Valkyrie Guards Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Valkyrie Guards Royal Ghost Mega Knight
Princess
Valkyrie Mega Knight Golden Knight
Skeleton Army Princess
Knight Guards Skeleton Army Valkyrie Royal Ghost Mega Knight
Valkyrie Guards Skeleton Army Knight Princess Royal Ghost Mega Knight
Princess
Skeleton Army Mega Knight Knight Valkyrie Guards
Valkyrie Skeleton Army Mega Knight Guards Princess Royal Ghost Golden Knight
Skeleton Army Knight Mega Knight
Skeleton Army Mega Knight
Mega Knight Knight Valkyrie Skeleton Army
Valkyrie Mega Knight Knight Guards Skeleton Army Royal Ghost Golden Knight
Valkyrie Knight Guards Princess Royal Ghost Mega Knight
Valkyrie Skeleton Army Royal Ghost Mega Knight Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeleton Army Mega Knight Royal Ghost
Knight Valkyrie Royal Ghost Mega Knight
Guards Skeleton Army Mega Knight Knight Valkyrie Golden Knight
Valkyrie Guards Skeleton Army Mega Knight Knight
Knight Valkyrie Guards Skeleton Army Mega Knight
Princess
Guards Skeleton Army Knight Valkyrie
Mega Knight Knight Valkyrie Skeleton Army
Mega Knight Knight Valkyrie Skeleton Army
Guards Skeleton Army
Mega Knight Knight Valkyrie Guards Golden Knight
Skeleton Army Mega Knight Valkyrie Guards
Skeleton Army Mega Knight Knight Valkyrie Guards Golden Knight
Valkyrie Skeleton Army Princess Mega Knight
Guards Skeleton Army Knight Valkyrie Golden Knight
Valkyrie Mega Knight Princess Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Guards Royal Ghost Golden Knight
Princess Royal Ghost Golden Knight
Knight Valkyrie Guards
Valkyrie Mega Knight
Princess
Princess
Princess
Golden Knight
Guards
Knight Valkyrie Princess Golden Knight
Princess
Knight Princess Golden Knight
Princess
Princess
Princess Golden Knight
Princess Mega Knight
Princess Mega Knight
Valkyrie Princess Mega Knight Golden Knight
Mega Knight
Princess
Valkyrie Princess Mega Knight
Princess Royal Ghost Golden Knight
Princess Mega Knight Golden Knight
Golden Knight
Princess
Guards
Mega Knight
Princess
Mega Knight
Princess
Guards Skeleton Army Princess
Princess
Knight Valkyrie Princess Mega Knight
Princess
Mega Knight
Guards Princess Golden Knight
Princess
Princess Royal Ghost Mega Knight Golden Knight
Mega Knight

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