My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Bats Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Tesla Electro Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Firecracker
Bats Mega Knight Monk
Tesla
Guards
The Log
The Log
Guards Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard
Monk
Firecracker

Defense Synergies 2 16

Bats
Firecracker Tesla The Log Electro Wizard Mega Knight
Firecracker
The Log Bats Tesla Guards Electro Wizard Mega Knight
Tesla
The Log Bats Firecracker Guards Electro Wizard
Guards
Firecracker Tesla The Log Electro Wizard
The Log
Firecracker Tesla Bats Guards Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Tesla Guards The Log Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Bats Firecracker Tesla The Log Electro Wizard Mega Knight Monk
Tesla Mega Knight Bats Electro Wizard
Tesla Bats Firecracker Guards Electro Wizard Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Bats Firecracker Tesla Guards Electro Wizard Mega Knight
Bats Tesla Electro Wizard Firecracker
Tesla The Log Electro Wizard Mega Knight Monk
Tesla
Guards Firecracker Tesla Electro Wizard Mega Knight
Bats Guards Electro Wizard Firecracker Tesla The Log Mega Knight
Tesla Bats Firecracker Electro Wizard
Tesla Mega Knight Bats Guards The Log Electro Wizard
Mega Knight Bats Firecracker Tesla Guards The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Monk Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Firecracker Electro Wizard
Tesla Mega Knight Bats Firecracker Guards The Log Electro Wizard
The Log Bats Firecracker Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Bats Firecracker Tesla Guards The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Electro Wizard
Electro Wizard Firecracker Tesla The Log Mega Knight Monk
Guards Mega Knight Bats The Log Electro Wizard
Guards Mega Knight Bats Tesla The Log Electro Wizard Monk
Tesla Guards Mega Knight
Firecracker Bats Tesla Electro Wizard Monk
Guards Bats Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Bats Firecracker The Log Monk
Tesla Guards
Mega Knight Bats Tesla Guards
Mega Knight Monk Guards The Log Electro Wizard
Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Electro Wizard Bats Firecracker The Log Monk
Bats Mega Knight Firecracker Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Monk
Firecracker Monk The Log Electro Wizard
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Bats Monk
Firecracker The Log
The Log Firecracker
The Log Monk Firecracker
Bats Guards Electro Wizard
Firecracker Monk The Log Electro Wizard
Monk Firecracker
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Monk
Bats
Firecracker The Log Electro Wizard Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
The Log Monk
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Monk
The Log Mega Knight Monk
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Guards
The Log Mega Knight
Firecracker Electro Wizard Monk
Mega Knight
Firecracker The Log Monk
Electro Wizard Bats Guards
Firecracker Electro Wizard Monk
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Monk
Firecracker Mega Knight
Bats Firecracker Guards The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk

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