My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Goblin Curse Guards
Giant Snowball
Skeletons Minion Horde Flying Machine Goblin Curse Guards
Zap
Skeletons Minion Horde Flying Machine Goblin Curse Guards
Barbarian Barrel
Skeletons Goblin Curse Guards
The Log
Skeletons Goblin Curse Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Minion Horde Flying Machine Goblin Curse Guards
Royal Delivery
Skeletons Minion Horde Flying Machine Guards
Fireball
Minion Horde Flying Machine
Poison
Minion Horde Flying Machine Goblin Curse Guards
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Poison Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Guards Flying Machine Poison Minion Horde Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Curse Guards Flying Machine

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Mega Knight
Flying Machine
Mega Knight
Goblin Curse
Poison
Guards
Poison
Goblin Curse Mega Knight
Electro Giant
Mega Knight
Minion Horde Flying Machine Poison

Defense Synergies 0 7

Skeletons
Minion Horde Flying Machine Poison
Minion Horde
Skeletons
Flying Machine
Skeletons Guards Mega Knight
Goblin Curse
Guards
Flying Machine Poison
Poison
Skeletons Guards Mega Knight
Electro Giant
Mega Knight
Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine
Minion Horde Skeletons Flying Machine Goblin Curse Mega Knight
Minion Horde Mega Knight Skeletons Goblin Curse
Minion Horde Skeletons Goblin Curse Guards Mega Knight
Poison Mega Knight
Skeletons Flying Machine Guards Mega Knight
Minion Horde Flying Machine Goblin Curse Poison
Flying Machine Poison Electro Giant Mega Knight
Minion Horde Skeletons Goblin Curse
Guards Skeletons Minion Horde Mega Knight
Minion Horde Goblin Curse Guards Poison Skeletons Flying Machine Electro Giant Mega Knight
Minion Horde Flying Machine Goblin Curse Poison
Minion Horde Mega Knight Skeletons Flying Machine Goblin Curse Guards
Mega Knight Minion Horde Goblin Curse Guards Poison
Minion Horde Goblin Curse Mega Knight
Minion Horde Goblin Curse Electro Giant Mega Knight
Minion Horde Mega Knight Skeletons Poison
Mega Knight Minion Horde Flying Machine Guards
Poison Flying Machine Goblin Curse Guards Mega Knight
Goblin Curse
Mega Knight Minion Horde Flying Machine Goblin Curse Guards Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Electro Giant
Poison Flying Machine Mega Knight
Guards Mega Knight Skeletons Minion Horde
Guards Mega Knight Minion Horde
Skeletons Minion Horde Goblin Curse Guards Mega Knight
Poison Electro Giant Skeletons Minion Horde Flying Machine Goblin Curse
Guards Skeletons Minion Horde Flying Machine
Mega Knight Minion Horde Goblin Curse
Minion Horde Mega Knight Skeletons Flying Machine Poison
Skeletons Minion Horde Goblin Curse Guards
Mega Knight Minion Horde Flying Machine Guards
Mega Knight Guards Poison Electro Giant
Mega Knight Skeletons Minion Horde Goblin Curse Guards
Minion Horde Flying Machine Goblin Curse Electro Giant Mega Knight
Guards Electro Giant Skeletons Minion Horde Flying Machine Poison
Poison Mega Knight Minion Horde Flying Machine Goblin Curse Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Flying Machine Guards
Poison Flying Machine Goblin Curse
Minion Horde Flying Machine Poison
Flying Machine Guards Poison
Poison Minion Horde Goblin Curse Mega Knight
Poison Electro Giant Minion Horde Flying Machine Goblin Curse
Minion Horde Flying Machine Poison
Poison Flying Machine Goblin Curse
Poison Flying Machine
Minion Horde Guards Poison
Poison Minion Horde Flying Machine
Poison Flying Machine Goblin Curse
Flying Machine Poison
Minion Horde Flying Machine Poison
Flying Machine Poison
Minion Horde Flying Machine Poison
Minion Horde Flying Machine Poison Mega Knight
Poison
Minion Horde
Flying Machine Poison Mega Knight
Flying Machine Goblin Curse Poison Electro Giant Mega Knight
Minion Horde Poison Mega Knight
Poison
Minion Horde Flying Machine Poison
Goblin Curse Poison Electro Giant Mega Knight
Minion Horde
Poison Flying Machine
Flying Machine Poison Mega Knight
Poison Goblin Curse
Poison Minion Horde Flying Machine Goblin Curse Electro Giant
Minion Horde Flying Machine Guards Poison Electro Giant
Minion Horde
Poison Minion Horde Mega Knight
Minion Horde Poison
Minion Horde Mega Knight
Goblin Curse Poison
Minion Horde Flying Machine Guards
Poison Flying Machine Goblin Curse
Poison Minion Horde Flying Machine Mega Knight
Flying Machine Poison
Poison Electro Giant
Minion Horde Flying Machine Mega Knight
Electro Giant Minion Horde Flying Machine Guards Poison
Flying Machine Poison
Poison Flying Machine Electro Giant Mega Knight
Mega Knight

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