My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Hunter Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Mighty Miner
Giant Snowball
Skeleton Army Ram Rider Mighty Miner
Zap
Skeleton Army Ram Rider Mighty Miner
Barbarian Barrel
Skeleton Army Hunter
The Log
Suspicious Bush Skeleton Army Hunter Ram Rider
Earthquake
Skeleton Army
Arrows
Suspicious Bush Skeleton Army
Royal Delivery
Skeleton Army Hunter Ram Rider
Fireball
Suspicious Bush Skeleton Army Hunter Ram Rider Mighty Miner
Poison
Suspicious Bush Skeleton Army Hunter
Lightning
Hunter Ram Rider Mighty Miner
Rocket
Hunter Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Skeleton Army Goblin Machine Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Earthquake Skeleton Army Hunter Mighty Miner Ram Rider Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Earthquake Skeleton Army Hunter

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Earthquake
Hunter Ram Rider Mega Knight
Skeleton Army
Hunter
Earthquake Ram Rider Mega Knight
Ram Rider
Earthquake Hunter Goblin Machine Mega Knight
Goblin Machine
Ram Rider
Mega Knight
Earthquake Hunter Ram Rider
Mighty Miner

Defense Synergies 0 3

Suspicious Bush
Earthquake
Mega Knight
Skeleton Army
Hunter
Ram Rider Mega Knight
Ram Rider
Hunter
Goblin Machine
Mega Knight
Earthquake Hunter
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ram Rider
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight
Earthquake Skeleton Army Mega Knight
Skeleton Army Earthquake Hunter Mega Knight
Hunter Ram Rider
Earthquake Ram Rider Mega Knight
Hunter Mighty Miner Skeleton Army
Skeleton Army Hunter Mega Knight
Skeleton Army Earthquake Hunter Ram Rider Mega Knight
Hunter Ram Rider
Skeleton Army Hunter Mega Knight Earthquake Ram Rider
Skeleton Army Mega Knight Earthquake Hunter
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight
Mega Knight Skeleton Army Hunter
Mega Knight Skeleton Army Hunter Ram Rider
Earthquake Hunter Ram Rider Mega Knight
Hunter Ram Rider
Skeleton Army Mega Knight Earthquake Hunter
Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Hunter Mega Knight
Skeleton Army Mega Knight Hunter Ram Rider
Skeleton Army Hunter Mega Knight Ram Rider
Skeleton Army Hunter Ram Rider Mega Knight Mighty Miner
Hunter Ram Rider
Skeleton Army Hunter Ram Rider
Mega Knight Mighty Miner Skeleton Army Hunter
Mega Knight Skeleton Army
Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight
Skeleton Army Mega Knight Hunter Ram Rider
Skeleton Army Mega Knight
Skeleton Army Hunter Mighty Miner
Mega Knight Earthquake Hunter Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Ram Rider
Earthquake
Earthquake
Earthquake Mega Knight
Hunter Ram Rider Goblin Machine
Earthquake
Earthquake Hunter Ram Rider
Ram Rider
Earthquake Ram Rider Goblin Machine
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake Mega Knight
Earthquake
Earthquake Hunter Goblin Machine Mega Knight
Earthquake Goblin Machine Mega Knight
Earthquake Mega Knight
Earthquake
Earthquake Hunter Goblin Machine Mega Knight
Earthquake Hunter Ram Rider
Ram Rider Mega Knight
Hunter
Earthquake Hunter Mega Knight
Mighty Miner Mega Knight
Earthquake
Earthquake Skeleton Army
Hunter Ram Rider
Hunter Mega Knight
Earthquake
Mega Knight
Mega Knight
Mega Knight

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