My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Knight Goblin Barrel Ice Wizard Electro Wizard Magic Archer
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Baby Dragon Ice Wizard Electro Wizard Magic Archer
Fireball
Goblin Barrel Baby Dragon Ice Wizard Electro Wizard Magic Archer
Poison
Ice Wizard Electro Wizard Magic Archer
Lightning
Knight Baby Dragon Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Ice Wizard Baby Dragon Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Goblin Barrel
Knight Baby Dragon Ice Wizard Mega Knight
Baby Dragon
Knight Goblin Barrel Ice Wizard Electro Wizard Mega Knight
The Log
Knight Magic Archer Mega Knight
Ice Wizard
Knight Goblin Barrel Baby Dragon
Electro Wizard
Knight Baby Dragon Magic Archer Mega Knight
Magic Archer
Knight The Log Electro Wizard Mega Knight
Mega Knight
Goblin Barrel Baby Dragon The Log Electro Wizard Magic Archer

Defense Synergies 4 12

Knight
Ice Wizard Electro Wizard Magic Archer Baby Dragon The Log
Goblin Barrel
Baby Dragon
Ice Wizard Knight The Log Mega Knight
The Log
Knight Baby Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight
Ice Wizard
Knight Baby Dragon The Log Mega Knight
Electro Wizard
Knight The Log Magic Archer Mega Knight
Magic Archer
Knight The Log Electro Wizard Mega Knight
Mega Knight
Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Electro Wizard Magic Archer
Knight The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight Knight Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard Mega Knight
The Log Mega Knight
The Log Baby Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard Baby Dragon Ice Wizard Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Ice Wizard
Knight Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Knight Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Ice Wizard Electro Wizard Magic Archer
Mega Knight Knight The Log Ice Wizard Electro Wizard
Mega Knight Baby Dragon The Log Electro Wizard Magic Archer
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Baby Dragon The Log Knight Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Knight Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Knight Mega Knight
Baby Dragon Ice Wizard Electro Wizard Magic Archer
Knight Ice Wizard Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Baby Dragon The Log Magic Archer
Mega Knight Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight
Baby Dragon Magic Archer Mega Knight
Electro Wizard Knight Baby Dragon The Log Magic Archer
Mega Knight Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
Knight The Log
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Ice Wizard Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Ice Wizard Magic Archer
The Log
Electro Wizard
Knight The Log Electro Wizard Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard Magic Archer Mega Knight
The Log Baby Dragon Ice Wizard Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer
Baby Dragon Ice Wizard Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Baby Dragon Ice Wizard Electro Wizard Magic Archer
The Log
Knight Baby Dragon Electro Wizard Magic Archer Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Baby Dragon The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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