My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Knight Goblin Gang Firecracker Tesla
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker Tesla
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Knight Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Tesla
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Goblin Gang Firecracker Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Firecracker The Log
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Mega Knight
Tesla
Rage
The Log
Knight Mega Knight
Mega Knight
Firecracker The Log

Defense Synergies 7 9

Skeletons
Tesla Knight Firecracker The Log
Knight
Goblin Gang Firecracker Tesla Skeletons The Log
Goblin Gang
Knight Tesla Firecracker The Log
Firecracker
Knight The Log Skeletons Goblin Gang Tesla Mega Knight
Tesla
Skeletons Knight Goblin Gang The Log Firecracker
Rage
The Log
Firecracker Tesla Skeletons Knight Goblin Gang Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Skeletons Knight Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Tesla Mega Knight Skeletons Knight
Tesla Skeletons Knight Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Skeletons Firecracker Tesla Mega Knight
Tesla Goblin Gang Firecracker
Tesla The Log Mega Knight
Tesla Skeletons Goblin Gang
Knight Goblin Gang Skeletons Firecracker Tesla Mega Knight
Goblin Gang Skeletons Knight Firecracker Tesla The Log Mega Knight
Tesla Goblin Gang Firecracker
Tesla Mega Knight Skeletons Knight Goblin Gang The Log
Mega Knight Goblin Gang Firecracker Tesla The Log
Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Knight Goblin Gang Firecracker
Tesla Mega Knight Knight Goblin Gang Firecracker The Log
The Log Knight Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons Tesla
Knight Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Mega Knight Skeletons Knight The Log
Goblin Gang Mega Knight Knight Tesla The Log
Skeletons Knight Goblin Gang Tesla Mega Knight
Firecracker Skeletons Goblin Gang Tesla
Goblin Gang Skeletons Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Knight Firecracker The Log
Skeletons Goblin Gang Tesla
Mega Knight Knight Tesla
Mega Knight The Log
Mega Knight Skeletons Knight Goblin Gang Tesla
Firecracker Tesla Mega Knight
Goblin Gang Tesla Skeletons Knight Firecracker The Log
Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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