My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard
Fireball
Skeleton Army Baby Dragon Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Valkyrie Baby Dragon Freeze Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Witch Electro Wizard
Valkyrie
Baby Dragon Witch Electro Wizard
Skeleton Army
Baby Dragon
Knight Valkyrie Witch Electro Wizard Mega Knight
Freeze
Witch
Knight Valkyrie Baby Dragon Mega Knight
Electro Wizard
Knight Valkyrie Baby Dragon Mega Knight
Mega Knight
Baby Dragon Witch Electro Wizard

Defense Synergies 1 16

Knight
Electro Wizard Skeleton Army Baby Dragon Witch
Valkyrie
Baby Dragon Freeze Witch Electro Wizard
Skeleton Army
Knight Freeze Electro Wizard
Baby Dragon
Knight Valkyrie Witch Mega Knight
Freeze
Valkyrie Skeleton Army Electro Wizard Mega Knight
Witch
Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Knight Valkyrie Skeleton Army Freeze Witch Mega Knight
Mega Knight
Baby Dragon Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon Electro Wizard
Skeleton Army Knight Valkyrie Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Knight Valkyrie Freeze Electro Wizard
Skeleton Army Witch Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Freeze Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Baby Dragon Freeze Witch
Valkyrie Baby Dragon Electro Wizard Mega Knight
Witch Skeleton Army
Knight Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Knight Baby Dragon Freeze Mega Knight
Baby Dragon Witch Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie Freeze Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Baby Dragon Freeze Witch Electro Wizard
Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Freeze Electro Wizard Mega Knight
Mega Knight Knight Valkyrie Skeleton Army Witch Electro Wizard
Mega Knight Knight Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Freeze Witch Knight Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Knight Valkyrie Baby Dragon Mega Knight
Skeleton Army Mega Knight Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Electro Wizard
Knight Valkyrie Skeleton Army Witch Mega Knight
Baby Dragon Freeze Witch Electro Wizard
Skeleton Army Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie Skeleton Army
Freeze Electro Wizard Mega Knight Knight Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mega Knight Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Electro Wizard Knight Valkyrie Baby Dragon Freeze
Valkyrie Mega Knight Baby Dragon Freeze Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Freeze
Baby Dragon Electro Wizard
Baby Dragon
Knight Valkyrie Freeze
Valkyrie Baby Dragon Mega Knight
Baby Dragon Freeze Witch
Baby Dragon Witch
Baby Dragon Freeze
Electro Wizard
Knight Valkyrie Electro Wizard
Baby Dragon
Knight Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Freeze
Baby Dragon Electro Wizard Mega Knight
Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Freeze Valkyrie Baby Dragon Witch Mega Knight
Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch Electro Wizard
Electro Wizard Freeze Witch
Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Skeleton Army Freeze Witch
Baby Dragon Witch Electro Wizard
Freeze
Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Freeze Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Freeze Witch Electro Wizard Mega Knight
Mega Knight

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