My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elixir Golem Witch
The Log
Goblin Gang Elixir Golem Witch
Earthquake
Goblin Gang Elixir Golem Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elixir Golem Witch P.E.K.K.A
Fireball
Goblin Gang Elixir Golem Witch
Poison
Goblin Gang Elixir Golem Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Elixir Golem Freeze Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Freeze Mega Knight
Goblin Gang
Elixir Golem P.E.K.K.A
Elixir Golem
Arrows Goblin Gang Witch The Log
Freeze
Arrows
Witch
Elixir Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Witch The Log
The Log
Elixir Golem P.E.K.K.A Mega Knight
Mega Knight
Arrows Witch The Log

Defense Synergies 2 7

Arrows
Mega Knight P.E.K.K.A
Goblin Gang
P.E.K.K.A The Log
Elixir Golem
Freeze
Mega Knight
Witch
The Log Mega Knight
P.E.K.K.A
The Log Arrows Goblin Gang
The Log
P.E.K.K.A Goblin Gang Witch Mega Knight
Mega Knight
Arrows Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Goblin Gang Witch The Log Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight Freeze
Witch P.E.K.K.A Goblin Gang Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang Freeze The Log Mega Knight
Arrows Goblin Gang Freeze Witch
Arrows P.E.K.K.A The Log Mega Knight
Witch P.E.K.K.A Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Witch Arrows Freeze The Log Mega Knight
Arrows Goblin Gang Witch
P.E.K.K.A Mega Knight Goblin Gang Freeze Witch The Log
Mega Knight Arrows Goblin Gang Freeze Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Freeze P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Goblin Gang Witch P.E.K.K.A
Arrows Mega Knight Goblin Gang Witch The Log
Arrows Freeze Witch The Log Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Arrows Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch P.E.K.K.A
Arrows Goblin Gang The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Witch The Log
Goblin Gang P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Gang Witch Mega Knight
Arrows Goblin Gang Freeze Witch
Goblin Gang P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Mega Knight Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Freeze P.E.K.K.A The Log
Arrows Mega Knight Freeze Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Freeze The Log
Arrows The Log Mega Knight
Arrows Freeze Witch
Arrows Witch The Log
Arrows The Log Freeze
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
The Log
Arrows Freeze
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows Freeze
Arrows The Log Mega Knight
Arrows Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Witch Mega Knight
Witch
Arrows The Log Witch
Arrows Witch The Log Mega Knight
Arrows The Log
Arrows Witch
Freeze Witch
Arrows The Log Mega Knight
Arrows Freeze
P.E.K.K.A Mega Knight
Arrows The Log
Goblin Gang Freeze Witch
Arrows Witch
Freeze
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
Goblin Gang Freeze Witch The Log
Witch
Freeze Witch The Log Mega Knight
P.E.K.K.A
Mega Knight

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