My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Cannon Wall Breakers Goblin Barrel Lumberjack
Zap
Cannon Wall Breakers Goblin Barrel
Barbarian Barrel
Ice Spirit Cannon Wizard Wall Breakers Goblin Barrel Lumberjack
The Log
Ice Spirit Cannon Wall Breakers Goblin Barrel Lumberjack
Earthquake
Cannon Goblin Barrel
Arrows
Ice Spirit Wall Breakers Goblin Barrel
Royal Delivery
Ice Spirit Wizard Wall Breakers Goblin Barrel Lumberjack
Fireball
Cannon Wizard Wall Breakers Goblin Barrel Lumberjack
Poison
Cannon Wizard
Lightning
Cannon Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers Cannon Goblin Barrel Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Wall Breakers Cannon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Wall Breakers Lumberjack Mega Knight
Zap
Ice Spirit Wall Breakers Lumberjack Mega Knight
Cannon
Wizard
Lumberjack Mega Knight
Wall Breakers
Ice Spirit Zap Mega Knight
Goblin Barrel
Ice Spirit Lumberjack Mega Knight
Lumberjack
Ice Spirit Zap Wizard Goblin Barrel Mega Knight
Mega Knight
Ice Spirit Zap Wizard Wall Breakers Goblin Barrel Lumberjack

Defense Synergies 3 9

Ice Spirit
Zap Cannon Wizard Lumberjack Mega Knight
Zap
Ice Spirit Cannon Mega Knight Lumberjack
Cannon
Zap Ice Spirit Wizard Lumberjack
Wizard
Ice Spirit Cannon Lumberjack Mega Knight
Wall Breakers
Goblin Barrel
Lumberjack
Ice Spirit Zap Cannon Wizard
Mega Knight
Zap Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard
Lumberjack Ice Spirit Zap Cannon Mega Knight
Cannon Lumberjack Mega Knight
Cannon Lumberjack Mega Knight
Lumberjack Mega Knight
Zap Cannon Lumberjack Mega Knight
Ice Spirit Zap Cannon Wizard
Zap Cannon Mega Knight
Cannon Lumberjack
Ice Spirit Cannon Lumberjack Mega Knight
Zap Cannon Wizard Lumberjack Mega Knight
Zap Wizard
Cannon Lumberjack Mega Knight Ice Spirit Zap Wizard
Wizard Mega Knight Ice Spirit Zap Cannon Lumberjack
Cannon Lumberjack Mega Knight
Ice Spirit Zap Cannon Lumberjack Mega Knight
Wizard Mega Knight Cannon Lumberjack
Ice Spirit Cannon Mega Knight Zap Wizard Lumberjack
Zap Wizard Ice Spirit Cannon Lumberjack Mega Knight
Cannon Lumberjack
Wizard Mega Knight Cannon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Zap
Lumberjack Mega Knight Zap
Cannon Lumberjack Mega Knight
Wizard Ice Spirit Zap
Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Ice Spirit
Cannon
Mega Knight Lumberjack
Mega Knight Zap
Mega Knight Cannon Wizard Lumberjack
Wizard Cannon Mega Knight
Ice Spirit Zap Lumberjack
Mega Knight Zap Cannon Wizard
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Ice Spirit Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Ice Spirit Wizard
Zap Wizard Mega Knight
Zap Ice Spirit
Mega Knight
Wizard
Zap Ice Spirit
Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Ice Spirit
Zap
Zap Mega Knight
Wizard Mega Knight

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