My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel Witch Lumberjack
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch Executioner Magic Archer Lumberjack
The Log
Goblin Barrel Witch Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Wizard Goblin Barrel Witch Executioner Magic Archer Lumberjack
Fireball
Minion Horde Wizard Goblin Barrel Witch Executioner Magic Archer Lumberjack
Poison
Minion Horde Wizard Witch Executioner Magic Archer
Lightning
Wizard Witch Executioner Magic Archer Lumberjack
Rocket
Minion Horde Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Magic Archer Lumberjack Minion Horde Wizard Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Magic Archer Lumberjack Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Wizard
Lumberjack Mega Knight
Goblin Barrel
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Executioner
Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Minion Horde Wizard Goblin Barrel Witch Magic Archer Mega Knight
Mega Knight
Minion Horde Wizard Goblin Barrel Witch Executioner Magic Archer Lumberjack

Defense Synergies 0 8

Minion Horde
Wizard
Lumberjack Mega Knight
Goblin Barrel
Witch
Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Wizard Witch Executioner Magic Archer
Mega Knight
Wizard Witch Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Magic Archer
Minion Horde Lumberjack Witch Executioner Mega Knight
Minion Horde Witch Lumberjack Mega Knight Executioner
Minion Horde Witch Lumberjack Mega Knight
Lumberjack Mega Knight
Executioner Magic Archer Lumberjack Mega Knight
Minion Horde Wizard Witch Executioner Magic Archer
Magic Archer Mega Knight
Minion Horde Witch Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Witch Executioner Wizard Magic Archer Lumberjack Mega Knight
Minion Horde Executioner Wizard Witch Magic Archer
Minion Horde Lumberjack Mega Knight Wizard Witch
Wizard Executioner Mega Knight Minion Horde Witch Magic Archer Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Witch Executioner Lumberjack
Mega Knight Minion Horde Wizard Witch Executioner Magic Archer Lumberjack
Wizard Witch Executioner Magic Archer Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Minion Horde Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Wizard Executioner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Witch
Lumberjack Mega Knight Minion Horde
Minion Horde Witch Executioner Lumberjack Mega Knight
Wizard Executioner Minion Horde Witch Magic Archer
Minion Horde Witch Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Witch Magic Archer
Witch Minion Horde
Mega Knight Minion Horde Witch Lumberjack
Mega Knight
Mega Knight Minion Horde Wizard Witch Executioner Lumberjack
Wizard Minion Horde Witch Executioner Magic Archer Mega Knight
Witch Minion Horde Executioner Magic Archer Lumberjack
Executioner Mega Knight Minion Horde Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Executioner Magic Archer
Minion Horde Magic Archer
Wizard Executioner Minion Horde Magic Archer Mega Knight
Wizard Executioner Minion Horde Witch Magic Archer
Minion Horde Wizard Witch Executioner Magic Archer
Wizard Executioner Magic Archer
Wizard
Minion Horde Lumberjack
Minion Horde Wizard Magic Archer
Wizard Executioner Magic Archer
Executioner Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Witch Executioner Magic Archer
Magic Archer Minion Horde Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner Magic Archer Mega Knight
Wizard Witch Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Wizard
Minion Horde
Wizard Witch Executioner Magic Archer Mega Knight
Minion Horde Witch
Wizard Witch Executioner Magic Archer
Wizard Witch Magic Archer Mega Knight
Magic Archer
Minion Horde Wizard Witch Executioner Magic Archer
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Witch Magic Archer
Wizard Witch Executioner Magic Archer
Minion Horde Wizard Executioner Magic Archer Lumberjack Mega Knight
Wizard Executioner Magic Archer
Minion Horde Executioner Mega Knight
Minion Horde Witch Magic Archer
Witch Executioner Magic Archer
Witch Executioner Magic Archer Mega Knight

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