My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Goblin Barrel Witch Balloon Lumberjack
Zap
Goblin Barrel Witch Balloon
Barbarian Barrel
Goblin Barrel Witch Lumberjack
The Log
Goblin Barrel Witch Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Balloon Lumberjack
Fireball
Goblin Barrel Witch Balloon Lumberjack
Poison
Witch Balloon
Lightning
Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Barrel Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Witch The Log Lumberjack Mega Knight
Mirror
Zap Goblin Barrel The Log Balloon Lumberjack
Goblin Barrel
Mirror Balloon Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Zap Lumberjack Mirror Goblin Barrel The Log Mega Knight
The Log
Mirror Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Mirror Goblin Barrel Witch The Log Mega Knight
Mega Knight
Zap Goblin Barrel Witch Balloon The Log Lumberjack

Defense Synergies 2 11

Zap
Mirror Mega Knight Witch The Log Lumberjack
Mirror
Zap The Log Lumberjack Mega Knight
Goblin Barrel
Witch
Zap The Log Lumberjack Mega Knight
Balloon
The Log
Zap Mirror Witch Lumberjack Mega Knight
Lumberjack
Zap Mirror Witch The Log
Mega Knight
Zap Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Lumberjack Zap Witch The Log Mega Knight
Witch Lumberjack Mega Knight
Witch Lumberjack Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Lumberjack Mega Knight
Zap Witch
Zap The Log Mega Knight
Witch Lumberjack
Lumberjack Mega Knight
Witch Zap The Log Lumberjack Mega Knight
Zap Witch
Lumberjack Mega Knight Zap Witch The Log
Mega Knight Zap Witch The Log Lumberjack
Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Mega Knight Witch Lumberjack
Mega Knight Zap Witch The Log Lumberjack
Zap Witch The Log Lumberjack Mega Knight
Lumberjack
Mega Knight Witch The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch
Zap The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch The Log
Lumberjack Mega Knight Zap The Log
Witch Lumberjack Mega Knight
Zap Witch
Witch Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Witch The Log
Witch
Mega Knight Witch Lumberjack
Mega Knight Zap The Log
Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Zap The Log Lumberjack
Mega Knight Zap Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Lumberjack
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Witch
Zap Witch
The Log
Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Mega Knight

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