My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Fisherman
Giant Snowball
Skeleton Barrel Clone Fisherman
Zap
Skeleton Barrel Clone Fisherman
Barbarian Barrel
Skeleton Barrel Tesla Clone Electro Wizard
The Log
Skeleton Barrel Clone Fisherman
Earthquake
Tesla Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Fisherman Electro Wizard
Fireball
Skeleton Barrel Tesla Clone Fisherman Electro Wizard
Poison
Skeleton Barrel Clone Fisherman Electro Wizard
Lightning
Tesla Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Clone Fisherman Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Mega Knight
Skeleton Barrel
Clone Arrows Mirror Fisherman Mega Knight
Tesla
Mirror
Arrows Skeleton Barrel
Clone
Skeleton Barrel Electro Wizard
Fisherman
Skeleton Barrel Mega Knight
Electro Wizard
Clone Mega Knight
Mega Knight
Arrows Skeleton Barrel Fisherman Electro Wizard

Defense Synergies 3 7

Arrows
Mirror Mega Knight Tesla
Skeleton Barrel
Mega Knight
Tesla
Mirror Arrows Electro Wizard
Mirror
Arrows Tesla Electro Wizard Mega Knight
Clone
Fisherman
Mega Knight
Electro Wizard
Tesla Mirror Mega Knight
Mega Knight
Arrows Skeleton Barrel Mirror Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Electro Wizard
Tesla Fisherman Electro Wizard Mega Knight
Tesla Fisherman Mega Knight Electro Wizard
Tesla Fisherman Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Arrows
Arrows Skeleton Barrel Tesla Electro Wizard Mega Knight
Tesla Fisherman
Tesla Fisherman Electro Wizard Mega Knight
Electro Wizard Arrows Tesla Fisherman Mega Knight
Arrows Tesla Electro Wizard
Tesla Mega Knight Electro Wizard
Mega Knight Arrows Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Fisherman Electro Wizard Mega Knight
Tesla Mega Knight Arrows Fisherman Electro Wizard
Arrows Tesla Mega Knight Fisherman Electro Wizard
Arrows Tesla Fisherman Electro Wizard Mega Knight
Tesla Fisherman Electro Wizard
Mega Knight Arrows Tesla Fisherman Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fisherman Electro Wizard
Electro Wizard Arrows Skeleton Barrel Tesla Fisherman Mega Knight
Mega Knight Fisherman Electro Wizard
Mega Knight Tesla Fisherman Electro Wizard
Tesla Fisherman Mega Knight
Arrows Skeleton Barrel Tesla Electro Wizard
Tesla Electro Wizard
Mega Knight Tesla Fisherman
Electro Wizard Mega Knight
Tesla
Mega Knight Tesla
Mega Knight Arrows Electro Wizard
Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Fisherman
Arrows Mega Knight Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Fisherman Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Fisherman
Fisherman Electro Wizard
Arrows Skeleton Barrel Fisherman Electro Wizard
Arrows
Skeleton Barrel Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Fisherman
Arrows Skeleton Barrel Fisherman Electro Wizard Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Fisherman
Arrows Skeleton Barrel
Arrows Mega Knight
Fisherman
Arrows Skeleton Barrel Fisherman Electro Wizard
Arrows Skeleton Barrel Fisherman Mega Knight
Arrows Skeleton Barrel Fisherman
Arrows Electro Wizard
Electro Wizard Skeleton Barrel
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Skeleton Barrel Electro Wizard
Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard Mega Knight
Mega Knight

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