My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon P.E.K.K.A Bandit Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Baby Dragon P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Night Witch
Giant Snowball
Wall Breakers Baby Dragon Night Witch
Zap
Firecracker Wall Breakers Bandit Night Witch
Barbarian Barrel
Electro Spirit Firecracker Wall Breakers Bandit Night Witch
The Log
Electro Spirit Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Wall Breakers Night Witch
Royal Delivery
Electro Spirit Firecracker Wall Breakers Baby Dragon P.E.K.K.A Bandit Night Witch
Fireball
Firecracker Wall Breakers Baby Dragon Bandit Night Witch
Poison
Firecracker Night Witch
Lightning
Baby Dragon Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon P.E.K.K.A Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Firecracker Bandit Baby Dragon Night Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Firecracker Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers P.E.K.K.A Bandit
Firecracker
Wall Breakers Baby Dragon P.E.K.K.A Bandit Mega Knight
Wall Breakers
Electro Spirit Firecracker Baby Dragon Mega Knight
Baby Dragon
Firecracker Wall Breakers P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Electro Spirit Firecracker Baby Dragon Night Witch
Bandit
Electro Spirit Firecracker Baby Dragon Mega Knight
Night Witch
P.E.K.K.A Mega Knight
Mega Knight
Firecracker Wall Breakers Baby Dragon Bandit Night Witch

Defense Synergies 0 11

Electro Spirit
Baby Dragon
Firecracker
Baby Dragon P.E.K.K.A Bandit Night Witch Mega Knight
Wall Breakers
Baby Dragon
Electro Spirit Firecracker P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Firecracker Baby Dragon
Bandit
Firecracker Baby Dragon Mega Knight
Night Witch
Firecracker Mega Knight
Mega Knight
Firecracker Baby Dragon Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
P.E.K.K.A Firecracker Bandit Night Witch Mega Knight
P.E.K.K.A Mega Knight Bandit Night Witch
P.E.K.K.A Night Witch Firecracker Bandit Mega Knight
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Firecracker Baby Dragon Bandit Night Witch Mega Knight
Electro Spirit Firecracker Baby Dragon Night Witch
Electro Spirit Baby Dragon P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Night Witch
Firecracker Bandit Night Witch Mega Knight
Electro Spirit Firecracker Baby Dragon Bandit Night Witch Mega Knight
Firecracker Baby Dragon Night Witch
P.E.K.K.A Night Witch Mega Knight Bandit
Mega Knight Electro Spirit Firecracker Baby Dragon P.E.K.K.A Night Witch
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Bandit Mega Knight
Mega Knight Firecracker P.E.K.K.A Night Witch
Mega Knight Electro Spirit Firecracker Baby Dragon Bandit Night Witch
Baby Dragon Electro Spirit Firecracker Bandit Mega Knight
P.E.K.K.A
Mega Knight Electro Spirit Firecracker Baby Dragon P.E.K.K.A Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit
Bandit Firecracker Baby Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Mega Knight Bandit Night Witch
P.E.K.K.A Bandit Night Witch Mega Knight
Firecracker Electro Spirit Baby Dragon
P.E.K.K.A Bandit Night Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit Firecracker Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bandit Night Witch
Firecracker Baby Dragon Mega Knight
Electro Spirit Firecracker Baby Dragon P.E.K.K.A Night Witch
Mega Knight Electro Spirit Firecracker Baby Dragon P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Baby Dragon Bandit
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Electro Spirit Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Bandit
Night Witch
Firecracker Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Mega Knight
Night Witch
Firecracker Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Night Witch Mega Knight
Baby Dragon
Firecracker Electro Spirit Baby Dragon Mega Knight
Firecracker Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Night Witch
Electro Spirit Firecracker
Night Witch
Bandit Night Witch Mega Knight
Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Electro Spirit Bandit Night Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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