My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Mega Minion P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Mega Minion
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Tesla Electro Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion P.E.K.K.A Electro Wizard
Fireball
Tesla Mega Minion Electro Wizard
Poison
Spear Goblins Mega Minion Electro Wizard
Lightning
Tesla Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Mega Minion Void Tesla Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Mega Minion Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Tesla
Mega Minion
Mega Knight
Void
P.E.K.K.A
Electro Wizard The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Mega Minion The Log Electro Wizard

Defense Synergies 3 14

Spear Goblins
Tesla Mega Minion P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla
Spear Goblins The Log Mega Minion Electro Wizard
Mega Minion
Spear Goblins Tesla The Log Electro Wizard Mega Knight
Void
P.E.K.K.A
The Log Spear Goblins Electro Wizard
The Log
Tesla P.E.K.K.A Spear Goblins Mega Minion Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Tesla Mega Minion P.E.K.K.A The Log Mega Knight
Mega Knight
Spear Goblins Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Mega Minion Void The Log Electro Wizard
P.E.K.K.A Tesla Mega Minion The Log Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Mega Minion Void Electro Wizard
Tesla P.E.K.K.A Mega Minion Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Spear Goblins Tesla Mega Minion Electro Wizard Mega Knight
Tesla Mega Minion Electro Wizard Spear Goblins Void
Tesla Void P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla P.E.K.K.A
Spear Goblins Tesla Electro Wizard Mega Knight
Electro Wizard Spear Goblins Tesla Mega Minion The Log Mega Knight
Tesla Mega Minion Spear Goblins Electro Wizard
Tesla P.E.K.K.A Mega Knight The Log Electro Wizard
Mega Knight Tesla Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Tesla P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla Mega Knight P.E.K.K.A Electro Wizard
Tesla Mega Knight Spear Goblins Mega Minion The Log Electro Wizard
The Log Spear Goblins Tesla Mega Minion Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Mega Knight Spear Goblins Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Tesla Void P.E.K.K.A Electro Wizard
Void Electro Wizard Tesla Mega Minion The Log Mega Knight
P.E.K.K.A Mega Knight Spear Goblins The Log Electro Wizard
P.E.K.K.A Mega Knight Tesla The Log Electro Wizard
P.E.K.K.A Tesla Mega Knight
Tesla Electro Wizard
P.E.K.K.A Spear Goblins Tesla Mega Minion Void Electro Wizard
P.E.K.K.A Mega Knight Tesla
Void P.E.K.K.A Electro Wizard Mega Knight Spear Goblins Mega Minion The Log
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Mega Knight Tesla Mega Minion
P.E.K.K.A Mega Knight Void The Log Electro Wizard
P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Spear Goblins Mega Minion P.E.K.K.A The Log
Mega Knight Tesla Mega Minion P.E.K.K.A The Log Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Electro Wizard
Void The Log
Void The Log
The Log Mega Knight
Spear Goblins Mega Minion
The Log
The Log
Void The Log
Void Electro Wizard
Void The Log Electro Wizard
Void
Void The Log
Void
The Log
Spear Goblins The Log
The Log Mega Knight
Void Mega Minion The Log Electro Wizard Mega Knight
Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Mega Knight
Mega Minion
Void The Log Electro Wizard
Void The Log Mega Knight
Void The Log
Void Electro Wizard
Electro Wizard Mega Minion Void
Mega Minion Void
Void The Log Mega Knight
Void Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Spear Goblins Void
Mega Minion Electro Wizard
The Log
Void Mega Minion Electro Wizard Mega Knight
The Log
Void
Mega Minion P.E.K.K.A Mega Knight
The Log Electro Wizard
Void Electro Wizard
Void The Log Electro Wizard Mega Knight
P.E.K.K.A
Void Mega Knight
Void

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