My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart P.E.K.K.A Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Cannon Cart Skeleton King
Giant Snowball
Goblin Gang Skeleton Army Skeleton King
Zap
Goblin Gang Skeleton Army Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Cannon Cart Skeleton King
The Log
Goblin Gang Skeleton Army Cannon Cart Skeleton King
Earthquake
Goblin Gang Skeleton Army Skeleton King
Arrows
Goblin Gang Skeleton Army Skeleton King
Royal Delivery
Goblin Gang Wizard Skeleton Army Cannon Cart P.E.K.K.A Skeleton King
Fireball
Goblin Gang Wizard Skeleton Army Cannon Cart Skeleton King
Poison
Goblin Gang Wizard Skeleton Army Skeleton King
Lightning
Wizard Cannon Cart Skeleton King
Rocket
Wizard Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Skeleton King Wizard Cannon Cart P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Skeleton King

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Cannon Cart P.E.K.K.A Skeleton King
Wizard
P.E.K.K.A Mega Knight
Skeleton Army
Skeleton King
Cannon Cart
The Log Goblin Gang
P.E.K.K.A
Goblin Gang Wizard The Log
The Log
Cannon Cart P.E.K.K.A Mega Knight
Mega Knight
Wizard The Log
Skeleton King
Skeleton Army Goblin Gang

Defense Synergies 1 14

Goblin Gang
Skeleton Army Cannon Cart P.E.K.K.A The Log
Wizard
Skeleton Army Cannon Cart P.E.K.K.A The Log Mega Knight Skeleton King
Skeleton Army
Goblin Gang Wizard Cannon Cart The Log Skeleton King
Cannon Cart
Goblin Gang Wizard Skeleton Army
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Skeleton Army Mega Knight
Mega Knight
Wizard The Log
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log
Skeleton Army P.E.K.K.A Goblin Gang Cannon Cart The Log Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Cannon Cart
Skeleton Army P.E.K.K.A Goblin Gang Cannon Cart Mega Knight Skeleton King
Skeleton Army P.E.K.K.A The Log Mega Knight
Goblin Gang Skeleton Army The Log Cannon Cart Mega Knight
Goblin Gang Wizard
Cannon Cart P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang Skeleton Army Skeleton King
Goblin Gang Skeleton Army Cannon Cart Mega Knight
Goblin Gang Skeleton Army Wizard Cannon Cart The Log Mega Knight Skeleton King
Goblin Gang Wizard
Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Wizard Cannon Cart The Log
Wizard Skeleton Army Mega Knight Goblin Gang Cannon Cart P.E.K.K.A The Log Skeleton King
Skeleton Army P.E.K.K.A Goblin Gang Cannon Cart Mega Knight Skeleton King
Skeleton Army Goblin Gang P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army Cannon Cart P.E.K.K.A
Mega Knight Goblin Gang Wizard Skeleton Army Cannon Cart The Log
Wizard The Log Cannon Cart Mega Knight
P.E.K.K.A Cannon Cart
Goblin Gang Wizard Skeleton Army Mega Knight Cannon Cart P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Cannon Cart P.E.K.K.A
Goblin Gang Wizard Cannon Cart The Log Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Cannon Cart The Log
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Cannon Cart The Log
P.E.K.K.A Goblin Gang Skeleton Army Cannon Cart Mega Knight
Wizard Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Cannon Cart
P.E.K.K.A Mega Knight Skeleton Army Cannon Cart
P.E.K.K.A Mega Knight Skeleton Army Cannon Cart The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mega Knight Cannon Cart
Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army Cannon Cart P.E.K.K.A Mega Knight Goblin Gang Wizard Skeleton King
Wizard Skeleton Army Cannon Cart Mega Knight
Goblin Gang Skeleton Army Cannon Cart P.E.K.K.A The Log Skeleton King
Mega Knight Wizard Cannon Cart P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Cannon Cart The Log
Cannon Cart The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang
Wizard Cannon Cart The Log
Wizard
Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Wizard Cannon Cart The Log
Wizard Cannon Cart The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Cannon Cart The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Goblin Gang Skeleton Army Cannon Cart
Wizard
The Log
Goblin Gang Wizard Cannon Cart Mega Knight
The Log Wizard Skeleton King
Cannon Cart P.E.K.K.A Mega Knight
Goblin Gang The Log Skeleton King
Cannon Cart The Log Mega Knight
Cannon Cart P.E.K.K.A
Wizard Mega Knight

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