My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel The Log Electro Wizard Golden Knight Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel The Log Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Barbarian Barrel The Log Mega Knight
Wizard
P.E.K.K.A Mega Knight
Barbarian Barrel
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Wizard Barbarian Barrel The Log
The Log
Zap P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Barbarian Barrel The Log Electro Wizard
Golden Knight

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Barbarian Barrel P.E.K.K.A The Log Golden Knight
Wizard
Barbarian Barrel P.E.K.K.A The Log Electro Wizard Mega Knight Golden Knight
Barbarian Barrel
Zap Wizard P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
The Log Zap Wizard Barbarian Barrel Electro Wizard
The Log
P.E.K.K.A Zap Wizard Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Wizard Barbarian Barrel P.E.K.K.A The Log Mega Knight
Mega Knight
Zap Wizard Barbarian Barrel The Log Electro Wizard
Golden Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel The Log Electro Wizard Golden Knight
P.E.K.K.A Zap The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Barbarian Barrel P.E.K.K.A The Log Mega Knight
Barbarian Barrel The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap Barbarian Barrel P.E.K.K.A The Log Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Zap Wizard Barbarian Barrel The Log Mega Knight
Zap Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Wizard The Log Electro Wizard
Wizard Mega Knight Zap Barbarian Barrel P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Zap Wizard Barbarian Barrel The Log Electro Wizard Golden Knight
Zap Wizard Barbarian Barrel The Log Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Barbarian Barrel P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Barbarian Barrel The Log Mega Knight
P.E.K.K.A Mega Knight Zap The Log Electro Wizard Golden Knight
P.E.K.K.A Mega Knight Zap Barbarian Barrel The Log Electro Wizard
P.E.K.K.A Mega Knight
Wizard Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Barbarian Barrel The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Mega Knight Wizard Golden Knight
Wizard Mega Knight
Electro Wizard Zap Barbarian Barrel P.E.K.K.A The Log Golden Knight
Mega Knight Zap Wizard Barbarian Barrel P.E.K.K.A The Log Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log Golden Knight
Zap Barbarian Barrel The Log Electro Wizard Golden Knight
Barbarian Barrel The Log
Barbarian Barrel The Log
Wizard Zap Barbarian Barrel The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard Barbarian Barrel
The Log Zap Wizard Golden Knight
Electro Wizard
Zap Wizard Barbarian Barrel The Log Electro Wizard Golden Knight
Zap Wizard
Barbarian Barrel The Log Golden Knight
Barbarian Barrel
Zap Barbarian Barrel The Log
Zap Wizard Barbarian Barrel The Log Golden Knight
Wizard Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Zap Wizard Barbarian Barrel The Log Electro Wizard Mega Knight
Zap Wizard Barbarian Barrel The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
Zap Barbarian Barrel The Log
Zap The Log Wizard Barbarian Barrel Mega Knight
The Log Zap Wizard Barbarian Barrel Electro Wizard Golden Knight
Zap Wizard The Log Mega Knight Golden Knight
Zap Barbarian Barrel The Log Golden Knight
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Wizard The Log
Zap Electro Wizard Barbarian Barrel
Zap Wizard Electro Wizard
The Log Barbarian Barrel
Wizard Electro Wizard Mega Knight
The Log Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap The Log Electro Wizard Golden Knight
Zap Electro Wizard
Zap Barbarian Barrel The Log Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Wizard Mega Knight

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