My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

5 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Lumberjack Night Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Night Witch
Giant Snowball
Clone Lumberjack Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Elite Barbarians Clone Lumberjack Night Witch
The Log
Elite Barbarians Clone Lumberjack
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Elite Barbarians Clone P.E.K.K.A Lumberjack Night Witch
Fireball
Elite Barbarians Clone Lumberjack Night Witch
Poison
Clone Night Witch
Lightning
Elite Barbarians Lumberjack Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Clone Lumberjack Night Witch Golden Knight Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Clone Lumberjack Night Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Barbarian Barrel Lumberjack Mega Knight Golden Knight
Barbarian Barrel
Elite Barbarians P.E.K.K.A Lumberjack Mega Knight
Clone
Night Witch Lumberjack
P.E.K.K.A
Barbarian Barrel Lumberjack Night Witch
Lumberjack
Elite Barbarians Barbarian Barrel Clone P.E.K.K.A Night Witch Mega Knight
Night Witch
Clone P.E.K.K.A Lumberjack Mega Knight
Mega Knight
Elite Barbarians Barbarian Barrel Lumberjack Night Witch
Golden Knight
Elite Barbarians

Defense Synergies 0 7

Elite Barbarians
Mega Knight Golden Knight
Barbarian Barrel
P.E.K.K.A Lumberjack Night Witch Mega Knight
Clone
P.E.K.K.A
Barbarian Barrel
Lumberjack
Barbarian Barrel
Night Witch
Barbarian Barrel Mega Knight
Mega Knight
Elite Barbarians Barbarian Barrel Night Witch
Golden Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Golden Knight
Elite Barbarians P.E.K.K.A Lumberjack Night Witch Mega Knight
P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Night Witch
Elite Barbarians P.E.K.K.A Lumberjack Night Witch Mega Knight
Elite Barbarians Barbarian Barrel P.E.K.K.A Lumberjack Mega Knight
Barbarian Barrel Lumberjack Night Witch Mega Knight
Night Witch
Barbarian Barrel P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Elite Barbarians Lumberjack Night Witch
Elite Barbarians Barbarian Barrel Lumberjack Night Witch Mega Knight
Barbarian Barrel Lumberjack Night Witch Mega Knight
Night Witch
P.E.K.K.A Lumberjack Night Witch Mega Knight Elite Barbarians
Mega Knight Barbarian Barrel P.E.K.K.A Lumberjack Night Witch Golden Knight
Elite Barbarians P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians P.E.K.K.A Lumberjack Mega Knight
Mega Knight Elite Barbarians P.E.K.K.A Lumberjack Night Witch
Mega Knight Elite Barbarians Barbarian Barrel Lumberjack Night Witch Golden Knight
Barbarian Barrel Lumberjack Mega Knight
P.E.K.K.A Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Barbarian Barrel P.E.K.K.A Lumberjack Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Barbarian Barrel P.E.K.K.A
Elite Barbarians Barbarian Barrel Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Golden Knight
P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Barbarian Barrel Night Witch
P.E.K.K.A Elite Barbarians Lumberjack Night Witch Mega Knight
P.E.K.K.A Elite Barbarians Lumberjack Night Witch
P.E.K.K.A Mega Knight Elite Barbarians Lumberjack
P.E.K.K.A Mega Knight Elite Barbarians Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Lumberjack Golden Knight
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Lumberjack Night Witch Golden Knight
Mega Knight
Elite Barbarians Barbarian Barrel P.E.K.K.A Lumberjack Night Witch Golden Knight
Mega Knight Elite Barbarians Barbarian Barrel P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Golden Knight
Barbarian Barrel Golden Knight
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Golden Knight
Elite Barbarians Lumberjack Night Witch
Barbarian Barrel Golden Knight
Elite Barbarians Barbarian Barrel Golden Knight
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel Golden Knight
Barbarian Barrel Mega Knight
Barbarian Barrel
Night Witch
Barbarian Barrel Mega Knight
Barbarian Barrel Mega Knight Golden Knight
Night Witch Mega Knight
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Golden Knight
Mega Knight Golden Knight
Barbarian Barrel Golden Knight
Elite Barbarians Night Witch
Elite Barbarians Night Witch
Night Witch Mega Knight
P.E.K.K.A Mega Knight
Barbarian Barrel Night Witch
Barbarian Barrel
Lumberjack Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Golden Knight
Barbarian Barrel Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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