My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Dart Goblin Ram Rider
Zap
Firecracker Dart Goblin Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin
The Log
Firecracker Elite Barbarians Dart Goblin Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Elite Barbarians Dart Goblin P.E.K.K.A Ram Rider
Fireball
Firecracker Elite Barbarians Dart Goblin Ram Rider
Poison
Firecracker Dart Goblin
Lightning
Elite Barbarians Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Freeze Golden Knight Ram Rider Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Dart Goblin Freeze Golden Knight

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin P.E.K.K.A Ram Rider Mega Knight
Elite Barbarians
Firecracker Dart Goblin Mega Knight Golden Knight
Dart Goblin
Firecracker Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Freeze
P.E.K.K.A
Firecracker Dart Goblin Ram Rider
Ram Rider
Firecracker Dart Goblin P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Ram Rider
Golden Knight
Elite Barbarians Ram Rider

Defense Synergies 0 12

Firecracker
Dart Goblin P.E.K.K.A Mega Knight Golden Knight
Elite Barbarians
Dart Goblin Mega Knight Golden Knight
Dart Goblin
Firecracker Elite Barbarians P.E.K.K.A Ram Rider Mega Knight Golden Knight
Freeze
Mega Knight
P.E.K.K.A
Firecracker Dart Goblin
Ram Rider
Dart Goblin
Mega Knight
Firecracker Elite Barbarians Dart Goblin Freeze
Golden Knight
Firecracker Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Ram Rider Golden Knight
Elite Barbarians P.E.K.K.A Firecracker Dart Goblin Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Elite Barbarians Dart Goblin Freeze
Elite Barbarians P.E.K.K.A Firecracker Dart Goblin Ram Rider Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Freeze Firecracker Dart Goblin Mega Knight
Dart Goblin Ram Rider Firecracker Freeze
Dart Goblin P.E.K.K.A Ram Rider Mega Knight Golden Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker Freeze Ram Rider Mega Knight
Firecracker Dart Goblin Ram Rider
P.E.K.K.A Mega Knight Elite Barbarians Freeze Ram Rider
Mega Knight Firecracker Dart Goblin Freeze P.E.K.K.A Golden Knight
Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Elite Barbarians Freeze P.E.K.K.A Ram Rider Mega Knight
Mega Knight Firecracker Elite Barbarians P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Dart Goblin Ram Rider Golden Knight
Freeze Firecracker Dart Goblin Ram Rider Mega Knight
P.E.K.K.A Elite Barbarians Dart Goblin Ram Rider
Mega Knight Firecracker Elite Barbarians Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Ram Rider Golden Knight
P.E.K.K.A Mega Knight Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Ram Rider Mega Knight
Firecracker Dart Goblin Freeze Ram Rider
P.E.K.K.A Elite Barbarians Dart Goblin Ram Rider
P.E.K.K.A Mega Knight Elite Barbarians
Freeze P.E.K.K.A Mega Knight Firecracker Elite Barbarians
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Elite Barbarians Dart Goblin Golden Knight
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Ram Rider Golden Knight
Firecracker Dart Goblin Mega Knight
Elite Barbarians Firecracker Dart Goblin Freeze P.E.K.K.A Golden Knight
Mega Knight Firecracker Elite Barbarians Dart Goblin Freeze P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Freeze Golden Knight
Firecracker Dart Goblin Ram Rider Golden Knight
Dart Goblin
Firecracker Dart Goblin Freeze
Firecracker Mega Knight
Firecracker Dart Goblin Freeze Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin Freeze Ram Rider
Firecracker Dart Goblin Ram Rider Golden Knight
Elite Barbarians
Firecracker Dart Goblin Ram Rider Golden Knight
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Golden Knight
Firecracker Dart Goblin Freeze
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Mega Knight
Freeze
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight Golden Knight
Mega Knight
Firecracker Freeze Mega Knight
Firecracker Dart Goblin Ram Rider Golden Knight
Ram Rider Mega Knight Golden Knight
Firecracker Dart Goblin Golden Knight
Elite Barbarians Firecracker Dart Goblin
Firecracker Dart Goblin Freeze
Elite Barbarians
Dart Goblin Mega Knight
Firecracker Freeze
P.E.K.K.A Mega Knight
Firecracker
Dart Goblin Freeze
Firecracker Dart Goblin Ram Rider
Freeze
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Dart Goblin Freeze Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Freeze Mega Knight Golden Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight

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