My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Prince Inferno Dragon
Giant Snowball
Bats Hog Rider Goblin Barrel Inferno Dragon
Zap
Bats Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Goblin Barrel
The Log
Hog Rider Goblin Barrel Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Hog Rider Goblin Barrel Prince Inferno Dragon
Fireball
Hog Rider Goblin Barrel Inferno Dragon
Poison
Bats
Lightning
Prince Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Barrel Hog Rider Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Barrel

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Goblin Barrel Prince Inferno Dragon
Zap
Arrows Hog Rider Prince Bats Mega Knight
Arrows
Zap Hog Rider Goblin Barrel Prince Mega Knight
Hog Rider
Bats Zap Arrows Goblin Barrel Prince Mega Knight
Goblin Barrel
Prince Bats Arrows Hog Rider Mega Knight
Prince
Zap Goblin Barrel Mega Knight Bats Arrows Hog Rider
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Zap Arrows Hog Rider Goblin Barrel

Defense Synergies 2 9

Bats
Zap Prince Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Prince Inferno Dragon
Arrows
Mega Knight Zap Prince
Hog Rider
Goblin Barrel
Prince
Bats Zap Arrows
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Prince Mega Knight
Prince Mega Knight Bats Inferno Dragon
Prince Inferno Dragon Bats Mega Knight
Arrows Prince Mega Knight
Arrows Bats Zap Mega Knight
Bats Inferno Dragon Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon Prince
Prince Mega Knight
Bats Zap Arrows Mega Knight
Arrows Inferno Dragon Bats Zap
Prince Mega Knight Bats Zap
Mega Knight Bats Zap Arrows Prince
Inferno Dragon Prince Mega Knight
Zap Prince Inferno Dragon Mega Knight
Mega Knight Bats Arrows Prince
Arrows Mega Knight Bats Zap Prince
Zap Arrows Bats Inferno Dragon Mega Knight
Prince Inferno Dragon
Mega Knight Bats Arrows Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince
Zap Arrows Prince Inferno Dragon Mega Knight
Mega Knight Bats Zap Prince
Prince Mega Knight Bats Zap
Prince Inferno Dragon Mega Knight
Arrows Bats Zap
Prince Bats
Mega Knight Prince Inferno Dragon
Zap Mega Knight Bats Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Zap Arrows Prince
Prince Mega Knight
Mega Knight
Bats Zap Prince Inferno Dragon
Bats Arrows Mega Knight Zap Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Prince Mega Knight
Zap Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Prince Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
Prince Mega Knight
Arrows
Zap Bats Prince
Zap Arrows
Arrows
Prince Mega Knight
Arrows Zap
Zap Arrows
Prince Mega Knight
Zap Bats
Bats Zap
Zap Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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