My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Guards Prince
Giant Snowball
Minions Royal Recruits Furnace Guards
Zap
Minions Furnace Guards Prince
Barbarian Barrel
Royal Recruits Furnace Wizard Guards
The Log
Royal Recruits Furnace Guards Prince
Earthquake
Furnace Guards
Arrows
Minions Royal Recruits Furnace Guards
Royal Delivery
Minions Royal Recruits Wizard Guards Prince
Fireball
Minions Furnace Wizard
Poison
Minions Royal Recruits Furnace Wizard Guards
Lightning
Furnace Wizard Prince
Rocket
Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Furnace Wizard Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Mega Knight
Minions
Mega Knight Royal Recruits Prince
Royal Recruits
Minions Furnace
Furnace
Royal Recruits Prince
Wizard
Prince Mega Knight
Guards
Prince
Mega Knight Arrows Minions Furnace Wizard
Mega Knight
Minions Prince Arrows Wizard

Defense Synergies 1 11

Arrows
Mega Knight Furnace Prince
Minions
Royal Recruits Prince Mega Knight
Royal Recruits
Minions
Furnace
Arrows Guards Prince
Wizard
Guards Prince Mega Knight
Guards
Furnace Wizard Prince
Prince
Arrows Minions Furnace Wizard Guards
Mega Knight
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Wizard
Minions Royal Recruits Furnace Prince Mega Knight
Furnace Prince Mega Knight Minions Royal Recruits
Royal Recruits Prince Minions Furnace Guards Mega Knight
Arrows Royal Recruits Prince Mega Knight
Arrows Minions Furnace Guards Mega Knight
Minions Furnace Arrows Wizard
Arrows Royal Recruits Mega Knight
Minions Royal Recruits Furnace Prince
Guards Royal Recruits Prince Mega Knight
Minions Guards Arrows Royal Recruits Furnace Wizard Mega Knight
Arrows Minions Furnace Wizard
Royal Recruits Furnace Prince Mega Knight Minions Wizard Guards
Wizard Mega Knight Arrows Minions Royal Recruits Furnace Guards Prince
Royal Recruits Furnace Prince Mega Knight
Royal Recruits Furnace Prince Mega Knight
Wizard Mega Knight Arrows Minions Royal Recruits Furnace Prince
Arrows Mega Knight Minions Royal Recruits Furnace Wizard Guards Prince
Arrows Furnace Wizard Minions Royal Recruits Guards Mega Knight
Royal Recruits Prince
Royal Recruits Wizard Mega Knight Arrows Minions Furnace Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight Furnace Prince
Arrows Wizard Prince Mega Knight
Royal Recruits Guards Mega Knight Minions Furnace Prince
Royal Recruits Guards Prince Mega Knight
Royal Recruits Guards Prince Mega Knight
Arrows Furnace Wizard Minions
Royal Recruits Guards Prince Minions Furnace
Mega Knight Royal Recruits Prince
Royal Recruits Mega Knight Minions Prince
Royal Recruits Guards
Mega Knight Minions Royal Recruits Guards Prince
Royal Recruits Mega Knight Arrows Guards Prince
Royal Recruits Prince Mega Knight Wizard Guards
Royal Recruits Wizard Furnace Mega Knight
Royal Recruits Guards Minions Furnace Prince
Arrows Minions Mega Knight Royal Recruits Wizard
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows
Arrows
Arrows Royal Recruits Guards Prince
Wizard Arrows Furnace Mega Knight
Arrows Wizard Minions Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Minions Guards Prince
Arrows Royal Recruits Wizard Prince
Arrows Wizard
Arrows Minions
Arrows Furnace Prince
Arrows Furnace Wizard
Arrows Royal Recruits Furnace Wizard Mega Knight
Arrows
Minions
Arrows Wizard Prince Mega Knight
Arrows Wizard Mega Knight
Minions Prince Mega Knight
Arrows Wizard
Prince
Arrows Royal Recruits
Arrows Furnace Wizard Mega Knight
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Arrows Furnace Wizard
Minions Wizard Guards
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Minions Royal Recruits Guards Prince
Arrows Wizard
Arrows
Wizard Prince Mega Knight
Arrows Wizard
Arrows
Royal Recruits Prince Mega Knight
Minions Royal Recruits Guards
Royal Recruits Prince Mega Knight
Prince
Wizard Mega Knight

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