My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Magic Archer Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Lumberjack
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Magic Archer Lumberjack
The Log
Goblin Barrel Skeleton Army Lumberjack
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Magic Archer Lumberjack
Fireball
Tesla Goblin Barrel Skeleton Army Magic Archer Lumberjack
Poison
Bats Skeleton Army Magic Archer
Lightning
Tesla Magic Archer Lumberjack Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Tesla Magic Archer Lumberjack Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Lumberjack
Tesla
Goblin Barrel
Bats Skeleton Army Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
Magic Archer
Lumberjack Mega Knight
Lumberjack
Bats Goblin Barrel Magic Archer Mega Knight
Mega Knight
Bats Goblin Barrel Magic Archer Lumberjack
Goblinstein

Defense Synergies 0 9

Bats
Tesla Lumberjack Mega Knight
Tesla
Bats Skeleton Army Magic Archer
Goblin Barrel
Skeleton Army
Tesla Magic Archer Lumberjack
Magic Archer
Tesla Skeleton Army Lumberjack Mega Knight
Lumberjack
Bats Skeleton Army Magic Archer
Mega Knight
Bats Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Magic Archer
Skeleton Army Lumberjack Bats Tesla Mega Knight
Tesla Skeleton Army Lumberjack Mega Knight Bats
Tesla Skeleton Army Lumberjack Bats Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Tesla Magic Archer Lumberjack Mega Knight
Bats Tesla Magic Archer
Tesla Magic Archer Mega Knight
Tesla Skeleton Army Lumberjack
Skeleton Army Tesla Lumberjack Mega Knight
Bats Skeleton Army Tesla Magic Archer Lumberjack Mega Knight
Tesla Bats Magic Archer
Tesla Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Mega Knight Bats Tesla Magic Archer Lumberjack
Skeleton Army Tesla Lumberjack Mega Knight
Skeleton Army Tesla Lumberjack Mega Knight
Tesla Mega Knight Bats Skeleton Army Lumberjack
Tesla Mega Knight Bats Skeleton Army Magic Archer Lumberjack
Bats Tesla Magic Archer Lumberjack Mega Knight
Tesla Lumberjack
Skeleton Army Mega Knight Bats Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Tesla
Tesla Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Lumberjack Mega Knight Bats Tesla
Tesla Skeleton Army Lumberjack Mega Knight
Bats Tesla Magic Archer
Skeleton Army Bats Tesla Lumberjack
Mega Knight Tesla Skeleton Army Lumberjack
Mega Knight Bats Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Bats Tesla Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Tesla Lumberjack
Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Bats Magic Archer Lumberjack
Bats Mega Knight Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats Magic Archer
Magic Archer
Magic Archer
Bats Lumberjack
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Magic Archer
Bats
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Skeleton Army Magic Archer
Magic Archer
Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight
Mega Knight

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