My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Inferno Dragon Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Skeleton King
Giant Snowball
Goblin Barrel Inferno Dragon Skeleton King
Zap
Goblin Barrel Inferno Dragon Skeleton King
Barbarian Barrel
Knight Goblin Barrel Electro Wizard Magic Archer Skeleton King
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Electro Wizard Inferno Dragon Magic Archer Skeleton King
Fireball
Goblin Barrel Electro Wizard Inferno Dragon Magic Archer Skeleton King
Poison
Electro Wizard Magic Archer Skeleton King
Lightning
Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Skeleton King
Rocket
Inferno Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Electro Wizard Magic Archer
Mini P.E.K.K.A
Electro Wizard Magic Archer Mega Knight
Goblin Barrel
Knight Mega Knight Skeleton King
Electro Wizard
Knight Mini P.E.K.K.A Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer
Skeleton King
Goblin Barrel

Defense Synergies 3 8

Knight
Electro Wizard Magic Archer Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Knight Magic Archer
Goblin Barrel
Electro Wizard
Knight Mini P.E.K.K.A Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Electro Wizard Mega Knight Skeleton King
Magic Archer
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Electro Wizard Inferno Dragon Magic Archer
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Mega Knight
Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeleton King
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Knight Magic Archer Mega Knight Skeleton King
Inferno Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Mega Knight Mini P.E.K.K.A Electro Wizard Magic Archer Skeleton King
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Electro Wizard Magic Archer
Knight Electro Wizard Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Inferno Dragon Magic Archer Mega Knight
Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Knight Mini P.E.K.K.A Inferno Dragon Mega Knight
Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Mini P.E.K.K.A Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Knight Mini P.E.K.K.A
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Skeleton King
Magic Archer Mega Knight
Electro Wizard Knight Mini P.E.K.K.A Inferno Dragon Magic Archer Skeleton King
Mega Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Electro Wizard Magic Archer
Magic Archer
Knight
Magic Archer Mega Knight
Magic Archer
Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Wizard
Knight Electro Wizard Magic Archer
Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Inferno Dragon
Electro Wizard Magic Archer
Magic Archer Mega Knight
Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Knight Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Magic Archer Skeleton King
Mega Knight
Electro Wizard Magic Archer Skeleton King
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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