My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Princess
Zap
Skeletons Goblin Barrel Princess
Barbarian Barrel
Skeletons Ice Spirit Wizard Goblin Barrel Princess
The Log
Skeletons Ice Spirit Goblin Barrel Princess
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Barrel Princess
Royal Delivery
Skeletons Ice Spirit Wizard Goblin Barrel P.E.K.K.A Princess
Fireball
Wizard Goblin Barrel Princess
Poison
Wizard Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Goblin Barrel Princess Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel P.E.K.K.A Princess Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Ice Spirit P.E.K.K.A Princess Mega Knight
P.E.K.K.A
Ice Spirit Wizard Goblin Barrel The Log Princess
The Log
P.E.K.K.A Princess Mega Knight
Princess
Ice Spirit Goblin Barrel P.E.K.K.A The Log Mega Knight
Mega Knight
Ice Spirit Wizard Goblin Barrel The Log Princess

Defense Synergies 1 17

Skeletons
Ice Spirit Wizard P.E.K.K.A The Log Princess
Ice Spirit
Skeletons Wizard P.E.K.K.A The Log Princess Mega Knight
Wizard
Skeletons Ice Spirit P.E.K.K.A The Log Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Skeletons Ice Spirit Wizard Princess
The Log
P.E.K.K.A Skeletons Ice Spirit Wizard Princess Mega Knight
Princess
Skeletons Ice Spirit P.E.K.K.A The Log Mega Knight
Mega Knight
Ice Spirit Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Skeletons Ice Spirit The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Skeletons Mega Knight
P.E.K.K.A The Log Princess Mega Knight
The Log Skeletons Mega Knight
Ice Spirit Wizard Princess
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeletons Princess
Skeletons Ice Spirit Mega Knight
Skeletons Wizard The Log Princess Mega Knight
Wizard Princess
P.E.K.K.A Mega Knight Skeletons Ice Spirit Wizard The Log
Wizard Mega Knight Ice Spirit P.E.K.K.A The Log Princess
P.E.K.K.A Mega Knight
Ice Spirit P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Skeletons P.E.K.K.A
Ice Spirit Mega Knight Wizard The Log
Wizard The Log Ice Spirit Princess Mega Knight
P.E.K.K.A
Wizard Mega Knight P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Skeletons Mega Knight
Wizard Skeletons Ice Spirit Princess
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Skeletons Wizard
Wizard Princess Mega Knight
Skeletons Ice Spirit P.E.K.K.A The Log
Mega Knight Wizard P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Wizard The Log Mega Knight
Wizard Ice Spirit Princess
Wizard The Log Princess
The Log Ice Spirit Wizard Princess
The Log Wizard
Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
The Log
The Log Ice Spirit Wizard Princess Mega Knight
The Log Wizard Princess
Wizard The Log Princess Mega Knight
The Log
Wizard Princess
Ice Spirit Wizard
Wizard The Log Mega Knight
Ice Spirit Princess
P.E.K.K.A Mega Knight
Wizard The Log Princess
Ice Spirit Princess
Wizard Princess
The Log
Wizard Princess Mega Knight
The Log Wizard Princess
P.E.K.K.A Mega Knight
Ice Spirit The Log Princess
Princess
The Log Princess Mega Knight
P.E.K.K.A
Wizard Mega Knight

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