My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Elixir Golem Wizard Magic Archer
The Log
Skeletons Dart Goblin Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Elixir Golem Wizard Magic Archer
Fireball
Dart Goblin Elixir Golem Wizard Magic Archer
Poison
Dart Goblin Elixir Golem Wizard Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Dart Goblin Elixir Golem Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Mega Knight
Dart Goblin
Elixir Golem The Log Mega Knight
Elixir Golem
Arrows Dart Goblin Wizard The Log Magic Archer
Wizard
Elixir Golem Mega Knight
The Log
Dart Goblin Elixir Golem Magic Archer Mega Knight
Magic Archer
Elixir Golem The Log Mega Knight
Mega Knight
Arrows Dart Goblin Wizard The Log Magic Archer

Defense Synergies 2 11

Skeletons
Dart Goblin Wizard The Log Magic Archer
Arrows
Mega Knight
Dart Goblin
Skeletons The Log Magic Archer Mega Knight
Elixir Golem
Wizard
Skeletons The Log Mega Knight
The Log
Skeletons Dart Goblin Wizard Magic Archer Mega Knight
Magic Archer
Skeletons Dart Goblin The Log Mega Knight
Mega Knight
Arrows Dart Goblin Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Magic Archer
Skeletons Dart Goblin The Log Mega Knight
Mega Knight Skeletons Dart Goblin
Skeletons Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeletons Dart Goblin Magic Archer Mega Knight
Dart Goblin Arrows Wizard Magic Archer
Arrows Dart Goblin The Log Magic Archer Mega Knight
Skeletons
Skeletons Dart Goblin Mega Knight
Dart Goblin Skeletons Arrows Wizard The Log Magic Archer Mega Knight
Arrows Dart Goblin Wizard Magic Archer
Mega Knight Skeletons Wizard The Log
Wizard Mega Knight Arrows Dart Goblin The Log Magic Archer
Mega Knight
The Log Mega Knight
Wizard Mega Knight Skeletons Arrows
Arrows Mega Knight Dart Goblin Wizard The Log Magic Archer
Arrows Wizard The Log Dart Goblin Magic Archer Mega Knight
Dart Goblin
Wizard Mega Knight Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Wizard The Log Magic Archer Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Mega Knight
Arrows Wizard Skeletons Dart Goblin Magic Archer
Skeletons Dart Goblin
Mega Knight
Mega Knight Skeletons The Log Magic Archer
Skeletons Dart Goblin
Mega Knight Dart Goblin
Mega Knight Arrows The Log
Mega Knight Skeletons Wizard
Wizard Dart Goblin Magic Archer Mega Knight
Skeletons Dart Goblin The Log Magic Archer
Arrows Mega Knight Dart Goblin Wizard The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin The Log
Wizard Arrows The Log Magic Archer Mega Knight
Arrows Wizard Dart Goblin Magic Archer
Arrows Dart Goblin Wizard The Log Magic Archer
Arrows The Log Dart Goblin Wizard Magic Archer
Arrows The Log Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Dart Goblin The Log Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Wizard The Log Magic Archer
Magic Archer Arrows Dart Goblin Wizard The Log Mega Knight
Arrows
Arrows Dart Goblin Wizard The Log Magic Archer Mega Knight
Arrows Dart Goblin Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Magic Archer Mega Knight
Arrows The Log Dart Goblin Wizard Magic Archer
Arrows Wizard The Log Magic Archer Mega Knight
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard The Log Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Arrows The Log
Dart Goblin Wizard Magic Archer Mega Knight
Arrows The Log Dart Goblin Wizard Magic Archer
Arrows
Dart Goblin Mega Knight
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer Mega Knight
Dart Goblin Wizard Mega Knight

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