My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard
Fireball
Tesla Hog Rider Wizard
Poison
Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Electro Giant The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tesla Hog Rider Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Fire Spirit The Log Mega Knight
Tesla
Hog Rider
Fire Spirit Zap The Log Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Electro Giant
The Log
Hog Rider Zap Mega Knight
Mega Knight
Zap Hog Rider Wizard The Log

Defense Synergies 2 8

Fire Spirit
Zap The Log
Zap
Mega Knight Fire Spirit Tesla The Log
Tesla
The Log Zap Wizard
Hog Rider
Wizard
Tesla The Log Mega Knight
Electro Giant
The Log
Tesla Fire Spirit Zap Wizard Mega Knight
Mega Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
Zap Tesla The Log Mega Knight
Tesla Mega Knight Fire Spirit
Tesla Mega Knight
The Log Mega Knight
The Log Fire Spirit Zap Tesla Mega Knight
Tesla Fire Spirit Zap Wizard
Zap Tesla Electro Giant The Log Mega Knight
Tesla
Fire Spirit Tesla Mega Knight
Zap Tesla Wizard Electro Giant The Log Mega Knight
Tesla Zap Wizard
Tesla Mega Knight Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Mega Knight Zap Tesla The Log
Tesla Mega Knight
Zap Tesla Electro Giant The Log Mega Knight
Tesla Wizard Mega Knight
Fire Spirit Tesla Mega Knight Zap Wizard The Log
Zap Wizard The Log Fire Spirit Tesla Mega Knight
Tesla
Wizard Mega Knight Fire Spirit Tesla Electro Giant The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Electro Giant
Zap Tesla Wizard The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap Tesla The Log
Tesla Mega Knight
Fire Spirit Wizard Electro Giant Zap Tesla
Tesla
Mega Knight Tesla
Zap Mega Knight The Log
Tesla
Mega Knight Tesla
Mega Knight Zap Electro Giant The Log
Mega Knight Tesla Wizard
Wizard Tesla Electro Giant Mega Knight
Tesla Electro Giant Zap The Log
Mega Knight Zap Tesla Wizard Electro Giant The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Fire Spirit Zap The Log Mega Knight
Wizard Electro Giant Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Fire Spirit Zap Wizard The Log Mega Knight
Fire Spirit Zap Wizard Electro Giant The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Electro Giant The Log Fire Spirit Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Fire Spirit Zap Wizard Electro Giant
Zap Wizard Electro Giant
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Wizard
The Log
Wizard Mega Knight
The Log Zap Wizard
Zap Electro Giant
Mega Knight
Zap Electro Giant The Log
Zap
Zap Electro Giant The Log Mega Knight
Wizard Mega Knight

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