My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Tesla Guards Magic Archer
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Magic Archer
Fireball
Tesla Hog Rider Magic Archer
Poison
Guards Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Tesla Fireball Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Guards Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball The Log Magic Archer
Tesla
Fireball
Hog Rider Knight The Log Magic Archer Mega Knight
Hog Rider
Knight Fireball The Log Guards Magic Archer Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Magic Archer Mega Knight
Magic Archer
Knight Fireball Hog Rider The Log Mega Knight
Mega Knight
Fireball Hog Rider The Log Magic Archer

Defense Synergies 4 11

Knight
Tesla Magic Archer Fireball The Log
Tesla
Knight The Log Fireball Guards Magic Archer
Fireball
The Log Knight Tesla Mega Knight
Hog Rider
Guards
Tesla The Log Magic Archer
The Log
Tesla Fireball Knight Guards Magic Archer Mega Knight
Magic Archer
Knight Tesla Guards The Log Mega Knight
Mega Knight
Fireball The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Magic Archer
Knight Tesla The Log Mega Knight
Tesla Mega Knight Knight
Tesla Knight Guards Mega Knight
Fireball The Log Mega Knight
Fireball The Log Tesla Guards Magic Archer Mega Knight
Tesla Fireball Magic Archer
Tesla Fireball The Log Magic Archer Mega Knight
Tesla
Knight Guards Tesla Mega Knight
Guards Knight Tesla Fireball The Log Magic Archer Mega Knight
Tesla Fireball Magic Archer
Tesla Mega Knight Knight Fireball Guards The Log
Fireball Mega Knight Tesla Guards The Log Magic Archer
Knight Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Knight Fireball
Tesla Fireball Mega Knight Knight Guards The Log Magic Archer
The Log Knight Tesla Fireball Guards Magic Archer Mega Knight
Tesla
Mega Knight Knight Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Tesla Fireball
Fireball Knight Tesla The Log Magic Archer Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight Tesla Fireball The Log
Knight Tesla Guards Mega Knight
Fireball Tesla Magic Archer
Guards Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Fireball The Log Magic Archer
Tesla Guards
Mega Knight Knight Tesla Guards
Mega Knight Fireball Guards The Log
Mega Knight Knight Tesla Fireball Guards
Tesla Fireball Magic Archer Mega Knight
Tesla Guards Knight Fireball The Log Magic Archer
Mega Knight Tesla Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Guards The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball Guards The Log
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Guards
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball The Log Magic Archer
Fireball Guards Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Magic Archer Mega Knight
The Log Fireball Magic Archer
Fireball
Mega Knight
Fireball Guards The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: