My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Baby Dragon Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Tesla Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Tesla Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Baby Dragon Witch
Fireball
Tesla Goblin Barrel Baby Dragon Witch
Poison
Bats Witch
Lightning
Tesla Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Tesla Fireball Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Baby Dragon
Arrows
Fireball Goblin Barrel Mega Knight
Tesla
Fireball
Arrows Baby Dragon Mega Knight
Goblin Barrel
Bats Arrows Baby Dragon Mega Knight
Baby Dragon
Bats Fireball Goblin Barrel Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Bats Arrows Fireball Goblin Barrel Baby Dragon Witch

Defense Synergies 1 11

Bats
Tesla Baby Dragon Mega Knight
Arrows
Mega Knight Tesla Fireball
Tesla
Bats Arrows Fireball Baby Dragon
Fireball
Arrows Tesla Mega Knight
Goblin Barrel
Baby Dragon
Bats Tesla Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Arrows Bats Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon
Bats Tesla Witch Mega Knight
Tesla Witch Mega Knight Bats
Tesla Witch Bats Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Tesla Baby Dragon Mega Knight
Bats Tesla Arrows Fireball Baby Dragon Witch
Arrows Tesla Fireball Baby Dragon Mega Knight
Tesla Witch
Tesla Mega Knight
Bats Witch Arrows Tesla Fireball Baby Dragon Mega Knight
Arrows Tesla Bats Fireball Baby Dragon Witch
Tesla Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Arrows Tesla Baby Dragon Witch
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Arrows Fireball Witch
Arrows Tesla Fireball Mega Knight Bats Baby Dragon Witch
Arrows Baby Dragon Witch Bats Tesla Fireball Mega Knight
Tesla
Mega Knight Bats Arrows Tesla Fireball Baby Dragon Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Witch
Fireball Arrows Tesla Baby Dragon Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Tesla Fireball
Tesla Witch Mega Knight
Arrows Fireball Bats Tesla Baby Dragon Witch
Bats Tesla Fireball Witch
Mega Knight Tesla
Mega Knight Bats Fireball Baby Dragon Witch
Witch Tesla
Mega Knight Bats Tesla Witch
Mega Knight Arrows Fireball
Mega Knight Tesla Fireball Witch
Tesla Fireball Baby Dragon Witch Mega Knight
Tesla Witch Bats Fireball Baby Dragon
Bats Arrows Mega Knight Tesla Fireball Baby Dragon Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon Mega Knight
Arrows Fireball Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball
Bats
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch Mega Knight
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch Mega Knight
Fireball Arrows Baby Dragon
Bats Arrows Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Fireball
Mega Knight
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch Mega Knight
Fireball Mega Knight

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