My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Electro Wizard Golden Knight P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Valkyrie The Log Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Valkyrie
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie The Log
The Log
Zap P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Zap Arrows The Log Electro Wizard
Golden Knight

Defense Synergies 4 16

Zap
Electro Wizard Mega Knight Arrows Valkyrie P.E.K.K.A The Log Golden Knight
Arrows
Mega Knight Zap Valkyrie P.E.K.K.A Golden Knight
Valkyrie
Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Zap Valkyrie Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Valkyrie P.E.K.K.A The Log Mega Knight
Mega Knight
Zap Arrows The Log Electro Wizard
Golden Knight
Zap Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard Golden Knight
P.E.K.K.A Zap Valkyrie The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie P.E.K.K.A The Log Mega Knight
Arrows The Log Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Arrows The Log Mega Knight
Arrows Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Zap Arrows P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Mega Knight Zap The Log Electro Wizard Golden Knight
Zap Arrows Valkyrie The Log Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Valkyrie The Log Mega Knight
P.E.K.K.A Mega Knight Zap Valkyrie The Log Electro Wizard Golden Knight
Valkyrie P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Arrows Zap Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Electro Wizard Mega Knight Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Golden Knight
P.E.K.K.A Mega Knight Zap Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Golden Knight
Valkyrie Mega Knight
Electro Wizard Zap Valkyrie P.E.K.K.A The Log Golden Knight
Arrows Valkyrie Mega Knight Zap P.E.K.K.A The Log Electro Wizard Golden Knight
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Golden Knight
Arrows Zap The Log Electro Wizard Golden Knight
Arrows The Log
Arrows Valkyrie The Log
Zap Arrows Valkyrie The Log Mega Knight
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap Golden Knight
Electro Wizard
Zap Arrows Valkyrie The Log Electro Wizard Golden Knight
Zap Arrows
The Log Golden Knight
Arrows
Zap Arrows The Log
Zap Arrows The Log Golden Knight
Arrows The Log Mega Knight
Arrows
Zap Arrows The Log Electro Wizard Mega Knight
Zap Arrows Valkyrie The Log Mega Knight Golden Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie Mega Knight
Arrows The Log Zap Electro Wizard Golden Knight
Zap Arrows The Log Mega Knight Golden Knight
Zap Arrows The Log Golden Knight
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows The Log Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows The Log
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log Zap
Zap Arrows
P.E.K.K.A Mega Knight
Zap The Log Electro Wizard Golden Knight
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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